1. Hello,

    anyone get this:
    Code:
    Destroyed 135 old entities
    Spawning 9779 entities
    Calling kill - but already IsDestroyed!? recycler_static[0]
    Calling kill - but already IsDestroyed!? door.hinged.industrial_a_d[0]
    Calling kill - but already IsDestroyed!? door.hinged.industrial_a_d[0]
    Calling kill - but already IsDestroyed!? door.hinged.industrial_a_a[0]
    Calling kill - but already IsDestroyed!? door.hinged.industrial_a_a[0]
    Calling kill - but already IsDestroyed!? door.hinged.industrial_a_a[0]
    Calling kill - but already IsDestroyed!? recycler_static[0]
    Calling kill - but already IsDestroyed!? door.hinged.industrial_a_d[0]
    Calling kill - but already IsDestroyed!? door.hinged.industrial_a_d[0]
    Calling kill - but already IsDestroyed!? door.hinged.industrial_a_a[0]
    Calling kill - but already IsDestroyed!? door.hinged.industrial_a_a[0]
    Calling kill - but already IsDestroyed!? door.hinged.industrial_a_a[0]
    Calling kill - but already IsDestroyed!? spikes.floor[0]
    Calling kill - but already IsDestroyed!? spikes.floor[0]
    Calling kill - but already IsDestroyed!? spikes.floor[0]
    Calling kill - but already IsDestroyed!? spikes.floor[0]
    Calling kill - but already IsDestroyed!? cave_lift[0]
    Calling kill - but already IsDestroyed!? cave_lift[0]
    Calling kill - but already IsDestroyed!? cave_lift[0]
    Calling kill - but already IsDestroyed!? cave_lift[0]
    Calling kill - but already IsDestroyed!? cave_lift[0]
    Calling kill - but already IsDestroyed!? cave_lift[0]
    Calling kill - but already IsDestroyed!? cave_lift[0]
    Calling kill - but already IsDestroyed!? cave_lift[0]
    Calling kill - but already IsDestroyed!? cave_lift[0]
    Calling kill - but already IsDestroyed!? cave_lift[0]
    Calling kill - but already IsDestroyed!? spikes.floor[0]
    Calling kill - but already IsDestroyed!? spikes.floor[0]
    Calling kill - but already IsDestroyed!? cave_lift[0]
    Calling kill - but already IsDestroyed!? cave_lift[0]
    Calling kill - but already IsDestroyed!? cave_lift[0]
    Calling kill - but already IsDestroyed!? cave_lift[0]
    Calling kill - but already IsDestroyed!? spikes.floor[0]
    Calling kill - but already IsDestroyed!? spikes.floor[0]
    Calling kill - but already IsDestroyed!? cave_lift[0]
    Calling kill - but already IsDestroyed!? spikes.floor[0]
    Calling kill - but already IsDestroyed!? spikes.floor[0]
    Calling kill - but already IsDestroyed!? cave_lift[0]
    Calling kill - but already IsDestroyed!? cave_lift[0]
    Calling kill - but already IsDestroyed!? cave_lift[0]
    Calling kill - but already IsDestroyed!? cave_lift[0]
    Calling kill - but already IsDestroyed!? door.hinged.industrial_a_f[0]
    Calling kill - but already IsDestroyed!? door.hinged.industrial_a_e[0]
    Calling kill - but already IsDestroyed!? small_refinery_static[0]
    Calling kill - but already IsDestroyed!? small_refinery_static[0]
    Calling kill - but already IsDestroyed!? door.hinged.industrial_a_h[0]
    Calling kill - but already IsDestroyed!? miningquarry_static[0]
    Calling kill - but already IsDestroyed!? recycler_static[0]
    Calling kill - but already IsDestroyed!? repairbench_static[0]
    Calling kill - but already IsDestroyed!? door.hinged.industrial_a_h[0]
    Calling kill - but already IsDestroyed!? miningquarry_static[0]
    Calling kill - but already IsDestroyed!? recycler_static[0]
    Calling kill - but already IsDestroyed!? repairbench_static[0]
    Calling kill - but already IsDestroyed!? door.hinged.industrial_a_h[0]
    Calling kill - but already IsDestroyed!? miningquarry_static[0]
    Calling kill - but already IsDestroyed!? recycler_static[0]
    Calling kill - but already IsDestroyed!? repairbench_static[0]
    Calling kill - but already IsDestroyed!? door.hinged.industrial_a_h[0]
    Calling kill - but already IsDestroyed!? door.hinged.industrial_a_h[0]
    Calling kill - but already IsDestroyed!? recycler_static[0]
    Calling kill - but already IsDestroyed!? repairbench_static[0]
    Calling kill - but already IsDestroyed!? small_refinery_static[0]
    Calling kill - but already IsDestroyed!? recycler_static[0]
    Calling kill - but already IsDestroyed!? door.hinged.industrial_a_h[0]
    Calling kill - but already IsDestroyed!? door.hinged.industrial_a_d[0]
    Calling kill - but already IsDestroyed!? recycler_static[0]
    Calling kill - but already IsDestroyed!? recycler_static[0]
    Calling kill - but already IsDestroyed!? door.hinged.industrial_a_h[0]
    Calling kill - but already IsDestroyed!? door.hinged.garage_a[0]
    Calling kill - but already IsDestroyed!? door.hinged.industrial_a_g[0]
    Calling kill - but already IsDestroyed!? door.hinged.industrial_a_h[0]
    Calling kill - but already IsDestroyed!? door.hinged.industrial_a_h[0]
    Calling kill - but already IsDestroyed!? door.hinged.industrial_a_g[0]
    Calling kill - but already IsDestroyed!? door.hinged.industrial_a_a[0]
    Calling kill - but already IsDestroyed!? door.hinged.industrial_a_d[0]
    Calling kill - but already IsDestroyed!? door.hinged.industrial_a_e[0]
    Calling kill - but already IsDestroyed!? door.hinged.industrial_a_e[0]
    Calling kill - but already IsDestroyed!? door.hinged.industrial_a_e[0]
    Calling kill - but already IsDestroyed!? door.hinged.industrial_a_b[0]
    Calling kill - but already IsDestroyed!? door.hinged.industrial_a_b[0]
    Calling kill - but already IsDestroyed!? door.hinged.industrial_a_a[0]
    Calling kill - but already IsDestroyed!? door.hinged.industrial_a_a[0]
    Calling kill - but already IsDestroyed!? door.hinged.industrial_a_h[0]
    Calling kill - but already IsDestroyed!? door.hinged.industrial_a_a[0]
    Calling kill - but already IsDestroyed!? pumpjack-static[0]
    Calling kill - but already IsDestroyed!? repairbench_static[0]
    Calling kill - but already IsDestroyed!? repairbench_static[0]
    Calling kill - but already IsDestroyed!? researchtable_static[0]
    Calling kill - but already IsDestroyed!? small_refinery_static[0]
    Calling kill - but already IsDestroyed!? small_refinery_static[0]
    Calling kill - but already IsDestroyed!? recycler_static[0]
    Calling kill - but already IsDestroyed!? door.hinged.industrial_a_h[0]
    Calling kill - but already IsDestroyed!? door.hinged.industrial_a_h[0]
    Calling kill - but already IsDestroyed!? door.hinged.industrial_a_e[0]
    Calling kill - but already IsDestroyed!? door.hinged.industrial_a_f[0]
    Calling kill - but already IsDestroyed!? door.hinged.industrial_a_f[0]
    Calling kill - but already IsDestroyed!? door.hinged.industrial_a_f[0]
    Calling kill - but already IsDestroyed!? door.hinged.industrial_a_f[0]
    Calling kill - but already IsDestroyed!? door.hinged.industrial_a_e[0]
    Calling kill - but already IsDestroyed!? door.hinged.industrial_a_e[0]
    Calling kill - but already IsDestroyed!? recycler_static[0]
    Calling kill - but already IsDestroyed!? door.hinged.industrial_a_f[0]
    Calling kill - but already IsDestroyed!? door.hinged.industrial_a_f[0]
    Calling kill - but already IsDestroyed!? door.hinged.garage_a[0]
    Calling kill - but already IsDestroyed!? door.hinged.industrial_a_d[0]
    Calling kill - but already IsDestroyed!? door.hinged.industrial_a_h[0]
    Calling kill - but already IsDestroyed!? door.hinged.industrial_a_h[0]
    Calling kill - but already IsDestroyed!? door.hinged.industrial_a_h[0]
    Calling kill - but already IsDestroyed!? door.hinged.industrial_a_h[0]
    Calling kill - but already IsDestroyed!? door.hinged.industrial_a_h[0]
    Calling kill - but already IsDestroyed!? door.hinged.industrial_a_g[0]
    Calling kill - but already IsDestroyed!? door.hinged.industrial_a_g[0]
    Calling kill - but already IsDestroyed!? door.hinged.industrial_a_f[0]
    Calling kill - but already IsDestroyed!? door.hinged.industrial_a_f[0]
    Calling kill - but already IsDestroyed!? door.hinged.industrial_a_f[0]
    Calling kill - but already IsDestroyed!? door.hinged.industrial_a_f[0]
    Calling kill - but already IsDestroyed!? door.hinged.industrial_a_d[0]
    Calling kill - but already IsDestroyed!? door.hinged.industrial_a_d[0]
    Calling kill - but already IsDestroyed!? door.hinged.industrial_a_d[0]
    Calling kill - but already IsDestroyed!? door.hinged.industrial_a_d[0]
    Calling kill - but already IsDestroyed!? door.hinged.industrial_a_d[0]
    Calling kill - but already IsDestroyed!? door.hinged.industrial_a_c[0]
    Calling kill - but already IsDestroyed!? door.hinged.industrial_a_c[0]
    Calling kill - but already IsDestroyed!? pumpjack-static[0]
    Calling kill - but already IsDestroyed!? small_refinery_static[0]
    Calling kill - but already IsDestroyed!? repairbench_static[0]
    Calling kill - but already IsDestroyed!? door.hinged.industrial_a_g[0]
    Calling kill - but already IsDestroyed!? door.hinged.industrial_a_g[0]
    Calling kill - but already IsDestroyed!? door.hinged.industrial_a_g[0]
    Calling kill - but already IsDestroyed!? door.hinged.industrial_a_g[0]
    Calling kill - but already IsDestroyed!? door.hinged.industrial_a_g[0]
    Calling kill - but already IsDestroyed!? door.hinged.industrial_a_e[0]
    Calling kill - but already IsDestroyed!? door.hinged.industrial_a_e[0]
    Calling kill - but already IsDestroyed!? door.hinged.industrial_a_e[0]
    Calling kill - but already IsDestroyed!? recycler_static[0]
    Destroyed 9914 old entities
    Spawning 9762 entities
    Loading Complete
    Latest version Oxide, all plugins loaded.

    I don't know how to fix this or i need to wait developper from rust?
     

    Attached Files:

  2. Wulf

    Wulf Community Admin

    That isn't an error from Oxide or Rust, it means you have something removing entities on startup there (likely Rust).
     
  3. Oh always a answer ^^ I have added log, so it's "normal"?

    I don't have plugin for remove entity... Only RemoverTool
     
  4. Hello

    Code:
     oxide.version
    Protocol: 2086.162.1
    Build Date: 05/04/2018 17:55:24
    Unity Version: 2017.1.3f1
    Changeset: 26812
    Branch: release
    Oxide.Rust Version: 2.0.3922
    Code:
     oxide.plugins
    Listing 1 plugins:
    HeliControl
    Its a rust issue? plugin issue?

    Oups sorry, dont remember, already requested, closed
     
    Last edited by a moderator: May 29, 2018
  5. I'm having a similar issue

    Code:
    Monument Navmesh Build took 5.56 secondsMap Spawned 405 entitiesDestroying 429 old entitiesCalling kill - but already IsDestroyed!? vending_mapmarker[0]Calling kill - but already IsDestroyed!? vending_mapmarker[0]Calling kill - but already IsDestroyed!? vending_mapmarker[0]Calling kill - but already IsDestroyed!? vending_mapmarker[0]Calling kill - but already IsDestroyed!? vending_mapmarker[0]Calling kill - but already IsDestroyed!? vending_mapmarker[0]    done.
     
  6. It's not an issue it's just a warning that something is trying to destroy the map marker when it is already destroyed, it doesn't affect anything
     
  7. What i am noticing as the entities that are not removing tend to be from a Monument it seems. This sounds strange but Are you using the same map-seed? I have a memory of the same errors once in my own console however I am only guessing that I fixed this error with a new map-seed.

    I think I received it when there was a monument update and I kept the same map, there was various floating objects and little bits of map not alligning correctly, some invisible walls in places. It was nothing major and caused not other issues until I just got fed up and reinstalled everything changing the size of my map and seed.

    I think it was originally when they either added the junkyard or changed the launch site as those items did not exist anymore....

    But hey I could be totally wrong and this is all bollox. But to me there is no issue with your plugins, therefore as @Wulf said the startup of rust. I am reading the script trying to delete entities that are stored in the save of the server, most likely a cave and another monument. The fact that it seems to be multiple monuments to me would suggest you renew your map-seed on wipe here on the 7th, however reinstall the server/oxide and plugins fresh to minimize any bugs left over from previous updates.

    The only other thing I can think off is that you have a custom server save. 3600 seconds = 1 hour is shown in your startup, with something mentioning a custom save also. Could these two saves be bouncing off each-other for monument entities?

    There is a plugin you have installed uMod - Backup Extended that states
    Code:
    Note: To be fully compatible with the internal backup processing in Rust, on server startup it backs up all custom folders above "3" to the next one (if it exists) on server shutdown. This frees up folder number "3" which will/could then be overwritten on server startup backups. This ensures full data consistency."
    Any chance this is your issue?