Hello, everyone.
I need help from some skilled c# developers, who's working with Rust GUI. If there are any function in Unity, that I could use for bluring some areas on the player's screen (Like when player opens his inventory)? I wanted to make such background for plugins on my serv (zlevels, infopanel, other stuff). I'll appreciate any help.
Solved Blurring plugin's graphical background?
Discussion in 'Rust Development' started by pdr, Jul 10, 2017.
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Wulf Community Admin
It wouldn't be for Unity, it'd be using the Rust CUI. You'd basically overlay an image over the parts you want using Rust's CUI (Oxide provides a helper so direct JSON isn't needed) and adjust the alpha/transparency of the image. If you'd like examples of the CUI, there are a few threads with some as well as quite a few plugins that make use of it (ie. InfoPanel) in the Rust Plugins section.
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Wulf Community Admin
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There are images below to help You undestand what I wanted to do.
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My guess is you would need to just overlay a transparent blur image over the area you want blurred.
Photoshop or googling transparent blur overlay should be able to get you in the right direction. If I am reading what you want right
maybe. just a thought. -
My original question was about "if there some function in Unity engine that I could use to apply depth of field on specifyc area on user's screen."
UPD. Ok, just answer, if i can call usual DOF through server? (And if possible - give me name of dll, that contains this func.) I'll try to figure out it myself. Anyway - thanks for trying to help me=)Last edited by a moderator: Jul 11, 2017 -
As for a dynamic visual blur effect you can place over the screen or even objects. I don't think that is currently possible. That I know of. -
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Could be the same effect used to blur the private parts of players. Not sure if it can even be applied to other things I have never used it. just some FYI -
UPD. Inspecting Assembly-CSharp... Found many "*blur*" types, will try to get use of them.Last edited by a moderator: Jul 11, 2017 -
omg, this is sprite, search sprites in rust
[DOUBLEPOST=1499765569][/DOUBLEPOST]or material -
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Wulf Community Admin
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UPD. I said before - problem solved, tnx everyone for help, i'll keep inspecting assmbly-csharp.dll, and, if i find way to call blur functions from server - i'll make a plugin, or just attach patched version of info panel and zlevels to their's forum pages.