1. Hi,

    I'm trying to ignore the collision between two objects only, I can access the player collision component just fine, but it seem like that entities I do spawn in (barrel for example) do not have any collider component.

    Anyone know how to access this part actually? Been trying to figure that out a few hours now, no progress.
     
  2. I have the same problem at the moment. Does it work with other objects like a palm or a ore?
    These objects have a Collider component. But for me it is not working.
    Code:
    Physics.IgnoreCollision(bp.GetComponent<Collider>(), obj.GetComponent<Collider>());
    bp is a BasePlayer object and obj is a BaseEntity object.