Hey there,
me and my friends played RoK for a kinda long time, now with the Alpha 13 i decided to jump ahead and build a new server with Oxide. However, now, there seems to be interference; some of my friends are having problems joining my server. It always says something like "Steam-Authentification failed", and my console too says that they "kicked that player" because he couldnt.. yeah, authenticate, or something like that.
So, is there any way to disable this process? Or is it impossible because it has nothing to do with Oxide itself? Am i dumb and missed a thread about it? I'd like to get some help =)
Greetings, Arki.
(BTW, iam using 3 Plugins; Information Announcer, Killed By Notifications and Whisper. I noticed that the Information Announcer Plugin Config, that is created when the first serverstart occurs, says something about "ConnectionSettings". However, disabling this plugin or setting the specific line to "false" didnt change a thing. And additionally, i am well aware about the danger of disabling EAC )
Auth timeout with some friends connect
Discussion in 'Reign of Kings Discussion' started by Pac, May 25, 2015.
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In your config file there is a setting:
Code:steamAuthTimeout = '' # The amount of time before the steam authentication fails when a player connects.
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Thanks for the fast help.
Unfortunatly, increasing the amount to "30000" or setting it to "-1" didnt change the problem They still cant even join the server.
//EDIT: I'm absolutly not into all this coding stuff, but maybe, it has something to do with the "OnUserApprove(ConnectionLoginData data"-Hook?Last edited by a moderator: May 26, 2015 -
Can you paste the full debug of the connection please?
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Where do i find this debug?
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Debug logs should be in the /logs folder. Find where your friends are connecting and post their connections. Usually it has their steam id's or usernames. There's many things that could be happening.
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Code:
[150525-104139] [Error] 9999999999 has null AuthenticationKey! EACIntegration.RegisterUser() EACIntegration.OnPlayerLogin() CodeHatch.Networking.Events.Subscription+<CreateSubscription>c__AnonStorey196`1[[CodeHatch.Networking.Events.Players.PlayerLoginEvent, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].<>m__50() CodeHatch.Networking.Events.SubscriptionList.HandleEvent() CodeHatch.Networking.Events.SubscriptionList.HandleEvent() CodeHatch.Networking.Events.EventManager.HandleEvent() CodeHatch.Networking.Events.EventManager.CallEvent() CodeHatch.Engine.Networking.CoreServer.OnConnectionRequest() CodeHatch.Networking.Events.Subscription+<CreateSubscription>c__AnonStorey196`1[[CodeHatch.Engine.Networking.Events.ConnectionRequestEvent, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].<>m__50() CodeHatch.Networking.Events.SubscriptionList.HandleEvent() CodeHatch.Networking.Events.SubscriptionList.HandleEvent() CodeHatch.Networking.Events.EventManager.HandleEvent() CodeHatch.Networking.Events.EventManager.CallEvent() CodeHatch.Engine.Networking.uLinkCallbackWrapper.uLink_OnServerInitialized() UnityEngine.GameObject.SendMessage() #=qIH3LrRu2hFdRPHz67eWlXY8GYaSr67xbKUzykSia6Kc=.#=q60kVJ4y9$c$yeshQWzn_5g==() #=qxqIxPNvyO_RVUS9w9UcdJW__R6wDod$ez1JGgnpJRoc=.#=qwaJzESfpdtc5RnpVFmbrOw==() #=qSN9v5pA7nqipW_Ada_76n440nYlh9PNN4$$1HQZW0Ps=.#=qZ_2Xc4I22d5V$9jPhY5C_20o4w$AuFnJ1XbSHfF4Edw=() #=qSN9v5pA7nqipW_Ada_76n440nYlh9PNN4$$1HQZW0Ps=.#=qnroQoEBprYhjUXs2E0M1l0JqMLA$YjJssQQElKLkzVM=() uLink.Network.InitializeServer() CodeHatch.Engine.Networking.CoreServer.Run() CodeHatch.Engine.Networking.CoreServer.BeginLoad() CodeHatch.Core.ProgressLoader.LoadNext() CodeHatch.Core.ProgressLoader.BeginLoad() CodeHatch.Engine.Core.Gaming.Game.BeginLoading() CodeHatch.Engine.Core.Gaming.Game.New() CodeHatch.Engine.Core.Gaming.Game.StartGameIfLoadSceneFirst() CodeHatch.Engine.Core.Gaming.Game+<OnLevelWasLoaded>c__Iterator58.MoveNext()
Last edited by a moderator: May 26, 2015 -
Tell your friends to stop using hacked clients.
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Wulf Community Admin
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Thx for the replies ^^
Hacked clients? Like in, they use cheats and stuff?.. well, we dont really hack, but i know that creating a normal server works fine for me. The problems just occur when using the Oxide-version. -
Wulf Community Admin
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Yes, i wrote that in my first post =)
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Wulf Community Admin
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Yep, was no good. I guess im just gonna have to stick to the original, or wait until steam/the devs fix it