Hi, thanks to everyone who helps.
I have a question:
At OnEntityTakeDame need to write to the player message "1", but not every time when he attacks, and with a delay of once in N seconds.
That is, you need to remember the player who attacked and did not show him repeated messages during the N time
1 attack = send message "1"
2 attack = ...
3 attack = ...
.
.
X attack ( delay N seconds ) = send "1" message
At OnEntityTakeDame need to write to the player message
Discussion in 'Rust Development' started by eed, Aug 27, 2017.