1. ATM im teleporting the player a bit to simulate the movement in a direction...
    would be much smoother and more natural if i could use AddForce from unityengine ...
    with an WorldEntity like an dropped items that works .. didnt got it to the player tho..

    Code:
    var Body = victim.transform.gameObject.GetComponent<Rigidbody>();    
                Body.useGravity = true;
                Body.AddForce(1f,2.6f,3.1f);