Hi Guys,
Since I'm using the AntiCheat plugin, should I keep this OFF?
antihack.enabled false
Thanks,
TheDoc
Antihack.enabled false or ture?
Discussion in 'Rust Discussion' started by TheDoc, Mar 8, 2016.
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As far as I can tell the plugin will set antihack.enabled to false automatically.
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Needs to be false setting it to true will cause your server to lag a lot
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You must manualy turn it off othervise the plugin will lag the server or even corupt some files.
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Wulf Community Admin
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Wulf Community Admin
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The following code snippet is part of the plugin above:
Code:void OnServerInitialized() { serverInitialized = true; if(Jail != null) jailExists = true; LoadData(); timer.Once(1f, () => RefreshPlayers()); ConsoleSystem.Run.Server.Normal("antihack.enabled false"); // timer.Once(0.1f, () => ConsoleSystem.Run.Server.Normal("event.open")); // timer.Once(0.1f, () => ConsoleSystem.Run.Server.Normal("event.start")); //ConsoleSystem.Run.Server.Normal("ai.move false"); //ConsoleSystem.Run.Server.Normal("ai.think false"); }
Code:ConsoleSystem.Run.Server.Normal("antihack.enabled false");
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I guess I'm using this version: (v2.3.23)
http://oxidemod.org/threads/r-anticheat.6096/page-59#post-170855?
And it does not have the OnServerInitialized() method...
That's why I wasn't seeing it.
Why did you remove it @Resistance?
So @Wulf, should we or shouldn't we disable the antihack.enabled ?
Thanks,
TheDoc -
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Hi, I'm trying to disable antihack.enabled, but he says that there is no such command. Due to the work of this atichita server lags behind and falls FPS from 150 to 16