1. Hey guys,

    I am writing a plugin and am spawning my own helis in, I plan to have multiple helis at different points in the map.

    I would like to know if its possible to change the accuracy of each one individually so they are all different? I know there is ConVar.PatrolHelicopter.bulletAccuracy but this is across all helis.

    Any help is greatly appreciated,
    Kriogenic.
     
  2. It has been a few days with no reply so I am going to bump this one time only in hopes of an answer. It has been puzzling me for quite some time now
     
  3. There's probably a shoddy way of making it a chance for the heli to spawn with a set (configurable) accuracy. Draw from the pool, and then it goes.
    Although, I am not yet familiar with C# so I wouldn't know how to do it.
    (Late Response)
     
  4. I am working on similar plugin and I think it's not possible to set it up for particular helicopter. Anyway you can use heli.bulletDamage and heli.bulletSpeed to modify their power a bit.

    And look at PatrolHelicopterAI.FireGun(Vector3 targetPos, float aimCone, bool left);
    the second parameter?