1. any idea how to set more trees a map with server mod.its easy to set more oils and iron/stones for map but where its set coordinates for trees?
     
  2. there are 2 ways you can do this:

    the resources.cfg (or resourcesdefaults.cfg) gives you the following values:

    Code:
    Spawning.CrownLand.Tree4.Density                        = '0.0075'
    Code:
    Spawning.CrownLand.Tree4.DeterminedPoints               {
        - '(-183.9213,195.7811,-1041.38)'
        - '(-214.6017,239.4198,-1111.36)'
        - '(-200.4,245.0205,-1119.29)'
        - '(-365.8259,179.276,-1179.991)'
        - '(-230.6135,255.2666,-1140.201)'
        - '(-347.3234,167.2904,-1144.922)'
        - '(-286.9247,235.7691,-1093.446)'
        - '(-190.1967,190.3629,-1015.386)'
        - '(-356.454,165.8171,-1213.769)'
        - '(-301.7709,248.7005,-1148.83)'
        - '(-289.676,242.977,-1121.676)'
        - '(-245.2613,251.3778,-1116.321)'
        - '(-226.8348,252.401,-1129.155)'
        - '(-202.8476,224.879,-1092.667)'
        - '(-257.216,244.7658,-1108.851)'
    }

    either you add more spawn loacations or you set the "Tree4.Density" higher.

    you have to do this for Tree5 as well (Tree 4 is the Pine and Tree5 The Poplar i think)
     
  3. The.i test that today:)
     
  4. I did it with my trees to have even LESS (actually 0 Trees that spawn by themselves) because i want people to plant trees ;)
     
  5. not work:( i use stormwall map but its should work if use Spawning.Stormwall.Tree4.DeterminedPoints
     
  6. Try the following:
    connect to oyur server
    go to a free spot on the map (best would be, if there are no trees nearby)
    type /loc

    write down the x,y and z values.

    paste them into the file like this:

    Spawning.Stormwall.Tree4.DeterminedPoints {
    - '(x y z)'
    }
     
  7. I do that first.same kind i add More Iron and Stones place. But trees not pop up some reason.
     
  8. what is your tree density value?
     
  9. I dont change density.its default
    [DOUBLEPOST=1465060800][/DOUBLEPOST]How many hours i need To wait when i sen New trees?if you mean they dont just pop up samekind what Iron and Stones do
     
  10. thx for help.but its not work:(
     
  11. ok i have a deal for you :
    I am currently working on a plugin.
    I need a way, that the server automatically moves users to a specific group.
    if YOU look for a way how I can achieve that, i will look up the Tree stuff for you .
     
  12. mayby you can use.void OnGroupAdd.and mayby need to do new group for permission files also.all players its default group when they start game.so you plan to do plugins what change group when they join mayby guild what plugins control?
     
  13. for example:
    if someopne captures the throne (OnCaptureEnd)
    i want that all user except king go to usergroup "Citizen"
    [DOUBLEPOST=1465074256][/DOUBLEPOST]ok i have found the only way to solve your Tree Problem:

    you have to set the Tree Density to 0.015 (if you set it higher it will lag/kill the server

    even with 0.015 it takes VERY long to load all trees, but you will have an extremely dense forest over the whole map when the parsing is finished!
     
  14. not need to any coordinates for new trees? need just change that density?
    hopefully you get you plugins ready.i think its great
     
  15. no need for spawn points. The server gets The Tree-Defaults fom somewhere else.

    but density higher than 0.015 is too much for any server.
     
  16. need to look if there still have build place after that.lol.players not like if trees goming base floor.thank you for help
     
  17. work fine because its not set trees new area.its use default areas and set only there more:)
     
  18. nice to be of help!

    so, Case closed!
     
  19. Stiller i Cant set trees with coordinates.but density.its help much
     
  20. On crownland it works, it has to be that the devs did something else with StormWall