Skipcast submitted a new resource:
Wounded Screams - Restores the screams when a player gets wounded.
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Wounded Screams
Restores the screams when a player gets wounded.
Total Downloads: 2,770 - First Release: Apr 11, 2017 - Last Update: Jul 27, 2017
- 5/5, 15 likes
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Skipcast updated Wounded Screams with a new update entry:
1.0.1
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I knew something was missing. Thanks for the plugin, good work!
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Skipcast updated Wounded Screams with a new update entry:
1.0.2
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starts spamming this after a while
Code:15:41 [Error] Failed to call hook 'OnPlayerWound' on plugin 'WoundedScreams v1.0.2' (NullReferenceException: ) 15:41 [Stacktrace] at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at Oxide.Plugins.WoundedScreams.OnPlayerWound (.BasePlayer player) [0x00000] in <filename unknown>:0 at Oxide.Plugins.WoundedScreams.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
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Skipcast updated Wounded Screams with a new update entry:
1.0.3
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Skipcast updated Wounded Screams with a new update entry:
1.0.4
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just an idea... can you put a config in what you can chose if Scream or not, I mean if you are wounded then Start screaming with key E
in other way you will not scream. -
Now people gt stuck hearing the sound even after someone dies and sometimes you walk by a sleeper and it's screaming lol
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I'm using the latest version (1.0.4) but sometimes the console gets filled with a spew of:
Code:NullReferenceException: Object reference not set to an instance of an object
This started happening after installing this plugin and stopped once deactivated. -
Skipcast updated Wounded Screams with a new update entry:
2.0.0
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Skipcast updated Wounded Screams with a new update entry:
2.1.0
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Skipcast updated Wounded Screams with a new update entry:
2.1.1
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Hey I just downloaded the update and maybe I did it wrong..I changed the screamondemand to true. but it doesn't appear to work..do I need to do anything else for my players to be able to use it?
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Any errors or anything in the console?
This example config works for me:
Code:{ "ScreamOnDemand": true }
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Skipcast updated Wounded Screams with a new update entry:
2.1.2
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No screams wound after today Rust update.
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The plugin seems to be broken by the new update. Please do look into it, it's an important gameplay feature!
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Wulf Community Admin