after the upgrade bug there, arms on the back is not replaced immediately, there is a double animation

Weapons On Back [Obsolete]
Renders the player's best weapon on their back, and best sidearm on their hip
Total Downloads: 6,726 - First Release: Oct 25, 2016 - Last Update: Jan 31, 2017
- 5/5, 35 likes
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Jake Rich updated Weapons On Back with a new update entry:
0.0.10
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so thats the fix now?
later night and now directly fixed? ^^
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says Version 0.0.9 but is 0.0.10?
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[Info("WeaponsShownOnBack","Jake_Rich", 0.9)] -
Yeah in the Code is 0.0.9 so is it just wrong updated or wrong uploaded...
enlight us. But i have to say last Version works awesome.
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Jake Rich updated Weapons On Back with a new update entry:
0.0.11
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Hey it seems the Custom SMG doesn't render. It's the only one I've noticed so far. Thanks for the great work!
[DOUBLEPOST=1478198885][/DOUBLEPOST]The flamethrower doesn't render either. -
the pistol animates from the wrong side when you pull it out as well
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Fix didnt work :/ waiting for update.
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maybe fix)
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This may be a better fix - changing the int to ulong
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(01:56:08) | [Oxide] 01:54 [Error] WeaponsOnBack plugin failed to compile!
(01:56:08) | [Oxide] 01:54 [Error] WeaponsOnBack.cs(348,33): error CS0266: Cannot implicitly convert type `int' to `ulong'. An explicit conversion exists (are you missing a cast?)
[DOUBLEPOST=1478221136][/DOUBLEPOST]there should be a fix for showing skin alsowould be way mor enicer if it also shows your current skin