Fixed it, will update correctly now.

Weapons On Back [Obsolete]
Renders the player's best weapon on their back, and best sidearm on their hip
Total Downloads: 6,726 - First Release: Oct 25, 2016 - Last Update: Jan 31, 2017
- 5/5, 35 likes
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Jake Rich updated Weapons On Back with a new update entry:
0.0.6
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PS2: Skins are not shown on the back. just informing
I sent you PMLast edited by a moderator: Oct 25, 2016 -
Jake Rich updated Weapons On Back with a new update entry:
0.07
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This is a great idea, nice work
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Loaded plugin WeaponsShownOnBack v0.1.0 by Jake_Rich
not a big deal breaker, just thought id share that the version doesn't match what it says on the front page.fyi
ALSO tested: the command to change to only hotbar and default do nothing. I still see weapon on back regardless of change. IE* tried weapons in inventory and in hotbar only.
Thanks.Last edited by a moderator: Oct 26, 2016 -
i am getting
Failed to load plugin 'WeaponsOnBack.cs' (no source found)
what am i missing? lol
lol ok working but you cannot see the weapons on your self in debugcam modeLast edited by a moderator: Oct 26, 2016 -
Wulf Community Admin
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Awesome plugin man, nice work!!Ty..
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this is incredible! thx, nice work!
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I think you should make it so, if the user has a pistol on them it will sit at there side.
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Not for eoka though, as eoka is closer to a melee / concealed weapon considering it's >3m effective range.
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Please make the permissions )
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great idea, great work! thanks!
maybe someday you could give the option to show the rifles upside down, since it would make more sence for tactical purpose
..pistols on chest and maybe hideable under jacket.. xD the second they become visible, i wanna hide em again, never mind
ever saw the backpack concept? that might be something for you too -
Permissions that it can use only VIPs.
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Jake Rich updated Weapons On Back with a new update entry:
0.0.8
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Code:(12:14:38) | [Oxide] 09:13 [Error] Failed to call hook 'OnTick' on plugin 'WeaponsOnBack v0.1.0' (ArgumentOutOfRangeException: Argument is out of range.Parameter name: index)(12:14:38) | [Oxide] 09:13 [Debug] at System.Collections.Generic.List`1[BasePlayer].get_Item (Int32 index) [0x00000] in <filename unknown>:0at Oxide.Plugins.WeaponsOnBack.OnTick () [0x00000] in <filename unknown>:0at Oxide.Plugins.WeaponsOnBack.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0(12:14:43) | [Oxide] 09:13 [Error] Failed to call hook 'OnTick' on plugin 'WeaponsOnBack v0.1.0' (ArgumentOutOfRangeException: Argument is out of range.Parameter name: index)
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Jake Rich updated Weapons On Back with a new update entry:
0.0.9