Weapons On Back [Obsolete]

Renders the player's best weapon on their back, and best sidearm on their hip

Total Downloads: 6,726 - First Release: Oct 25, 2016 - Last Update: Jan 31, 2017

5/5, 35 likes
  1. Fixed it, will update correctly now.
     
  2. Jake Rich updated Weapons On Back with a new update entry:

    0.0.6

     
  3. PS2: Skins are not shown on the back. just informing :D

    I sent you PM
     
    Last edited by a moderator: Oct 25, 2016
  4. Jake Rich updated Weapons On Back with a new update entry:

    0.07

     
  5. This is a great idea, nice work :)
     
  6. Loaded plugin WeaponsShownOnBack v0.1.0 by Jake_Rich

    not a big deal breaker, just thought id share that the version doesn't match what it says on the front page. :) fyi

    ALSO tested: the command to change to only hotbar and default do nothing. I still see weapon on back regardless of change. IE* tried weapons in inventory and in hotbar only.

    Thanks.
     
    Last edited by a moderator: Oct 26, 2016
  7. i am getting
    Failed to load plugin 'WeaponsOnBack.cs' (no source found)

    what am i missing? lol

    lol ok working but you cannot see the weapons on your self in debugcam mode
     
    Last edited by a moderator: Oct 26, 2016
  8. Wulf

    Wulf Community Admin

    Don't try to load it manually, Oxide automatically loads it if you place it in the right folder. When using the commands though, you use the filename without the extension.
     
  9. Awesome plugin man, nice work!!Ty..
     
  10. this is incredible! thx, nice work!
     
  11. I think you should make it so, if the user has a pistol on them it will sit at there side.
     
  12. Read the overview?
     
  13. It already does this :) Not for eoka though, as eoka is closer to a melee / concealed weapon considering it's >3m effective range.
     
  14. Please make the permissions )
     
  15. What do you mean by permissions?
     
  16. great idea, great work! thanks!
    maybe someday you could give the option to show the rifles upside down, since it would make more sence for tactical purpose :p
    ..pistols on chest and maybe hideable under jacket.. xD the second they become visible, i wanna hide em again, never mind ;)
    ever saw the backpack concept? that might be something for you too :D
     
  17. Permissions that it can use only VIPs.
     
  18. Jake Rich updated Weapons On Back with a new update entry:

    0.0.8

     
  19. I get this error with newest version
    Code:
    (12:14:38) | [Oxide] 09:13 [Error] Failed to call hook 'OnTick' on plugin 'WeaponsOnBack v0.1.0' (ArgumentOutOfRangeException: Argument is out of range.Parameter name: index)(12:14:38) | [Oxide] 09:13 [Debug] at System.Collections.Generic.List`1[BasePlayer].get_Item (Int32 index) [0x00000] in <filename unknown>:0at Oxide.Plugins.WeaponsOnBack.OnTick () [0x00000] in <filename unknown>:0at Oxide.Plugins.WeaponsOnBack.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0(12:14:43) | [Oxide] 09:13 [Error] Failed to call hook 'OnTick' on plugin 'WeaponsOnBack v0.1.0' (ArgumentOutOfRangeException: Argument is out of range.Parameter name: index)
    
     
  20. Jake Rich updated Weapons On Back with a new update entry:

    0.0.9