I am pretty sure I downloaded the one in the link you included. mostly because the other one did not work or generated errors.
If you believe the one listed in this link does not have the issue, I will download it and try it again.
[DOUBLEPOST=1432908928][/DOUBLEPOST]FEATURE request - right now players are using the BACK feature to raid. basically going to a base, warping to the arena after a firefight and getting chased then warping back to the location.
how hard would it be to allow admins to setup WARP and WARP back? OR to disable WARP back.
I could create a few warp locations like portals in WOW that players can only warp to but no warp BACK.
thanks

Warp System
Create warp points for players to easily teleport to
Total Downloads: 7,151 - First Release: Jan 8, 2015 - Last Update: Oct 27, 2017
- 5/5, 22 likes
-
-
I have a problem, after warping players often can't see most of the buildings and objects till they relog. That happens only after warping and when they going away from spawned position.
-
-
I tested with the one listed http://oxidemod.org/threads/warp-system.6346/page-4#post-82502 ? and SAME problem. you warp to a location and when you come BACK you have like 5 seconds to glitch into a base.
-
-
I'am getting this error
Code:[Oxide] 8:06 PM [Error] Failed to call hook 'OnRunCommand' on plugin 'Warp System' File: warp-system.lua Line: 629 attempt to call method 'GetString' (a string value): at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0 at NLua.Lua.CallFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globaliz
-
Can I mod the code myself and just load this on my server? I am thinking of getting rid of the BACK feature and just have a series of warp locations
-
If you want go for it but you can destroy the code -
Ideally you will just comment out the BACK and have a message that tells the user it is temporarily disabled. OR (more complex coding?) have it so the admin or in the json file I can set BACK to true/false. -
THE ONE THAT I MADE AND ITS WORKING CAN BE FOUND: http://oxidemod.org/threads/warp-system.6346/page-6#post-94871Attached Files:
-
-
Code:File: warp-system.lua Line: 802 'end' expected (to close 'function' at line 282) near <eof>: at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0 at NLua.Lua.LoadString (System.String chunk, System.String name) [0x00000] in <filename unknown>:0 at Oxide.Ext.Lua.Plugins.LuaPlugin.Load () [0x00000] in <filename unknown>:0 at Oxide.Ext.Lua.Plugins.LuaPluginLoader.Load (System.String directory, System.String name) [0x00000] in <filename unknown>:0 at Oxide.Core.OxideMod.LoadPlugin (System.String name) [0x00000] in <filename unknown>:0
Last edited by a moderator: Jun 7, 2015 -
Check this oneAttached Files:
-
-
server is saying "[Warning] warp-system plugin is using deprecated hook: OnEntityAttacked"
-
Is the developer still maintaining this plugin?
-
-
that file fixed it lol thanks, the funny thing now is HumanNPC plugin is saying it instead, i wonder if it has something to do with oxide xD
-
Also if possible to ask youthis file that you downloaded can you go ingame and check if /warp back or something like that works ? if its false in its config ?
-
I do have his latest version.
warp works but back doesnt, it was disabled in the plugin.
Put it to true, restarted server but back still doesnt do anything.
Got this in console:
http://i.imgur.com/QMbjmoe.png -
New Version Of This PLUGIN!
(I downloaded the Mugishi's one )btw
Added:
If players is has authlevel1 or 2 can use /warp backAttached Files:
-