Wulf updated Vanish with a new update entry:
0.2.0

Vanish
Allows players with permission to become truly invisible
Total Downloads: 22,657 - First Release: Nov 3, 2015 - Last Update: Jan 9, 2018
- 5/5, 75 likes
-
Wulf Community Admin
-
would it be possible to have the Indicator visible when the overlay is set to false.
"ShowIndicator": true,
"ShowOverlay": false, -
Wulf Community Admin
-
i cant see it..
-
Wulf Community Admin
-
ok ...
but anyways, i love this plugin...
-
change:
// Add overlay effect
if (ShowOverlay) VanishOverlay(player);
to:
// Add overlay effect
if (ShowIndicator || ShowOverlay) VanishOverlay(player); -
ty
(10:28:44) | [Oxide] 10:28 AM [Error] Failed to call hook 'OnEntityTakeDamage' on plugin 'Vanish v0.2.0' (NullReferenceException: Object reference not set to an instance of an object) -
Add:
if (entity == null || info == null || info.Initiator == null || info.Initiator.ToPlayer() == null) return null;
Above:
var attacker = info?.Initiator as BasePlayer;Last edited by a moderator: Nov 18, 2015 -
Code:
Oxide] 12:47 PM [Error] Failed to call hook 'OnEntityTakeDamage' on plugin 'Vanish v0.2.0' (NullReferenceException: Object reference not set to an instance of an object) [Oxide] 12:47 PM [Debug] at Oxide.Plugins.Vanish.OnEntityTakeDamage (.BaseCombatEntity entity, .HitInfo info) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Vanish.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0
Last edited by a moderator: Nov 18, 2015 -
Ok i just installed the new one i dont see any icon! What part of the screen is it show it up at?
-
Code:change:// Add overlay effect if (ShowOverlay) VanishOverlay(player);to:// Add overlay effect if (ShowIndicator || ShowOverlay) VanishOverlay(player);
-
is there any way of making your shadow dissapear when you use vanish?? and also is there a way to stop it posting all the un-needed text into the console???
-
Wulf Community Admin
[DOUBLEPOST=1447859839][/DOUBLEPOST]
-
after I took it off pal i never got the messages but every time that I install and run the rusty console just keeps on getting commands saying
Code:[Oxide] 2:39 PM [Error] Failed to call hook 'CanBeTargeted' on plugin 'Vanish v0.1.6' (NullReferenceException: Object reference not set to an instance of an object) [Oxide] 2:39 PM [Debug] at Oxide.Plugins.Vanish.IsInvisible (.BasePlayer player) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Vanish.CanBeTargeted (.BaseCombatEntity entity) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Vanish.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0 [Oxide] 2:39 PM [Info] Unloaded plugin Vanish v0.1.6 by Wulf/lukespragg
-
Wulf Community Admin
-
I'm trying to use this plugin. My console has not errors but players can see me. What i do wrong? Server say "You have vanished from sight..." when i use command.
-
Wulf Community Admin
-
-
Wulf Community Admin