Vanish

Moved

Total Downloads: 22,662 - First Release: Nov 3, 2015 - Last Update: Jan 9, 2018

5/5, 75 likes
  1. is there a way we can go in vanish mode quietly? when i want to watch people they can hear me go into and out of the vanish mode?
     
  2. Wulf

    Wulf Community Admin

    Disable the effect in the config file.
     
  3. It's in the config to turn it off show effect- false
     
  4. In the config file, you can "ShowEffect": false,

    This would stop the animation of the sound affect and smoke.

    HAHAHA we all answered within the minute
     
  5. hahaha thank for the quick reply everyone :)
     
  6. (00:40:32) | Failed to call hook 'CanBeTargeted' on plugin 'Vanish v0.3.7' (InvalidCastException: Cannot cast from source type to destination type.)

    (00:40:32) | at Oxide.Plugins.Vanish.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0

    at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0

    at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0

    at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
     
  7. Wulf

    Wulf Community Admin

    Update Oxide to the latest build.
     
  8. Wulf, I don't know if you've been told before...but when you go into /vanish mode? You can no longer hear voice chat. This makes it a tad bit hard to investigate voice complaints :)
     
  9. Wulf

    Wulf Community Admin

    Yes, it isn't possible as voice is p2p in the Rust client and you essentially are not a p (player) to others when you are vanished.
     
  10. Aw maaaan. Alright cool! Good to know. Thanks a lot :)
     
  11. Flameturret is attacking when I'm vanished
     
  12. Wulf

    Wulf Community Admin

    Any errors in your oxide/logs?
     
  13. (14:25:41) | Failed to call hook 'CanBeTargeted' on plugin 'Vanish v0.3.7' (InvalidCastException: Cannot cast from source type to destination type.)

    (14:25:41) | at Oxide.Plugins.Vanish.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0

    at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0

    at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0

    at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0


    Could it be because we haven't updated oxide?
     
  14. Wulf

    Wulf Community Admin

    Yes, that was fixed a few days ago in an Oxide build.
     
  15. Oh okay, Thank you! :)
     
  16. I'm still seeing this issue. Any updates on a fix for this? Thanks!
     
  17. Wulf

    Wulf Community Admin

    Got sidetracked with it, will post an update soon.
     
  18. Some Hopes & Suggestions... (If they haven't been mentioned already)
    Code:
    {
      "CanBeHurt": true/false,
      "CanDamageBuilds": true/false,
      "CanHurtAnimals": true/false,
      "CanHurtPlayers": true/false,
      "CanUseTeleport": true/false,
      "Command": "vanish",
      "ShowEffect": true/false,
      "ShowIndicator": true/false,
      "ShowOverlay": true/false,
      "VanishTimeout": 0.0,
      "VisibleToAdmin": true/false
    }
    ADD THESE?
    Code:
    {
    "CanHearOthers": true/false - You can hear other players' voice chat
    "OthersHearYou": true/false - Other players can hear your voice chat
    "VanishByDefault": true/false - Admins are vanished by default when they first join
    "SleepIsVanished": true/false - Admins are vanished while asleep
    }
    Can these be done? If so that'd be amazing!
     
  19. Wulf

    Wulf Community Admin

    You can't control who can hear you, voice is p2p and handled by the clients. You are not really a player to other clients when you are vanished.
     
  20. That is unfortunate :(
    What about the other two ideas?