Solved Updated skins list?
Discussion in 'Rust Development' started by Rusty, Sep 15, 2016.
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lol! help hahaha!
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I'll update the skin list when I get back.
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Stop teasing us XD
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Reneb, сould you at least a hint in what side to dig, please?
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Soon does that mean it doesn't get updated automatically like @Wulf said?
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Wulf Community Admin
I never said it was automatic, we update it manually using a plugin.
There aren't any updates showing on the server, already updated from it. Unless the plugin isn't finding the new ones because of the ulong change? -
any help men?
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you managed to get unapproved skins also?
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oh shit nice, i didnt try to do that XD
[DOUBLEPOST=1478369113][/DOUBLEPOST]did you .SkinID or ApplySkin to do that? -
Just spawn an item with the skin as the item's workshop ID. Doesn't make the thumbnail/icon change, though.
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SkinID
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Only approved items have an icon/thumbnail afaik.
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aha yes you can use workshop items only to skin any item XD
[DOUBLEPOST=1478372788][/DOUBLEPOST]#USA !
[DOUBLEPOST=1478372876][/DOUBLEPOST]Attached Files:
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I wish to know the secret of the ooze.
So what's the syntax for the skinid spawn? inventory.give Tshirt:skinid ? ? -
The 'secret' is right in front of you. I laid it out a few posts above. ItemManager.CreateByItemID. For the skin use the workshop ID of the item, it doesn't even have to be an approved item, nor does the skin even have to be for that item, it works on any.
EDIT: Sorry, I'm assuming you know some code, if not, I can understand why you may not know entirely how people are doing it, there's no built in command to spawn items with skins, though.Last edited by a moderator: Nov 6, 2016 -
Wulf Community Admin
Docs link should have the updated skin list within the next few minutes. Thanks @Mughisi.
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That is so cool, I had to play with it
(random workshop skin)



