TruePVE

Better PVE/PVP implementation

Total Downloads: 4,540 - First Release: Mar 25, 2016 - Last Update: Mar 7, 2018

5/5, 26 likes
  1. What am I doing wrong? I can't get the turrets to attack zombies anymore

    Code:
    {
      "Config Version": "0.8.9",
      "Default RuleSet": "default",
      "Configuration Options": {
        "handleDamage": true,
        "useZones": true
      },
      "Mappings": {
        "default": "default",
        "arena": "exclude",
        "cage": "exclude",
        "06033277": "exclude",
        "15051635": "exclude",
        "14454359": "exclude",
        "14515297": "exclude"
      },
      "Schedule": {
        "enabled": false,
        "useRealtime": false,
        "broadcast": false,
        "entries": []
      },
      "RuleSets": [
        {
          "name": "default",
          "enabled": true,
          "defaultAllowDamage": false,
          "flags": "SuicideBlocked, AuthorizedDamage, ProtectedSleepers, AdminsHurtSleepers, CupboardOwnership, TurretsIgnorePlayers",
          "rules": [
            "anything can hurt dispensers",
            "anything can hurt players",
            "players cannot hurt players",
            "anything can hurt traps",
            "traps can hurt players",
            "traps can hurt npcs",
            "players can hurt barricades",
            "barricades can hurt players",
            "highwalls can hurt players",
            "anything can hurt heli",
            "anything can hurt npcs",
            "fire cannot hurt players",
            "anything can hurt resources"
          ]
        }
      ],
      "Entity Groups": [
        {
          "name": "dispensers",
          "members": "BaseCorpse, HelicopterDebris",
          "exclusions": ""
        },
        {
          "name": "players",
          "members": "BasePlayer",
          "exclusions": ""
        },
        {
          "name": "traps",
          "members": "AutoTurret, BearTrap, FlameTurret, Landmine, GunTrap, ReactiveTarget, spikes.floor",
          "exclusions": ""
        },
        {
          "name": "barricades",
          "members": "Barricade",
          "exclusions": ""
        },
        {
          "name": "highwalls",
          "members": "wall.external.high.stone, wall.external.high.wood, gates.external.high.wood, gates.external.high.wood",
          "exclusions": ""
        },
        {
          "name": "heli",
          "members": "BaseHelicopter",
          "exclusions": ""
        },
        {
          "name": "npcs",
          "members": "NPCPlayerApex, BradleyAPC, NPCMurderer, murderer, NPCScientist, scientist",
          "exclusions": ""
        },
        {
          "name": "fire",
          "members": "FireBall",
          "exclusions": ""
        },
        {
          "name": "resources",
          "members": "ResourceEntity, TreeEntity, OreResourceEntity",
          "exclusions": ""
        }
      ]
    }
     
  2. @WesleyEng_com They aren't attacking at all or they don't deal damage?
     
  3. @ignignokt84

    Compound turrets ignore players if they are spawned in by Admins. (the turrets in the compound are fine, they work). If I spawn one though, They ignore players shooting at them until I take the ignore flag out but I don't want player spawned turrets to acknowledge players still. Can we separate them from the other Turrets, since they are only spawnable by admins anyways? I wanna be able to use these and have a plugin that uses them. :)

    Thanks
     
  4. Not attacking at all
     
  5. Junkpile Scientists don't take damage from players anymore
     
  6. i dont try it, maybe add this to your NPC rules

    scientistjunkpile
     
  7. THANK YOU! That fixed it!
     
  8. Anyone know the name for the chinook scientists? Can't seem to hurt them.
     
  9. try this

    scientist_gunner
     
  10. Thanks that worked
     
  11. I think the TurretsIgnorePlayers is also ignoring murderers. Can't get my turrets to shoot zombies
     
  12. I want to use this section.
    -------------------------------
    // Example schedule entries using realtime
    "*.12:00 default PVE enabled!" // at 12:00 daily, set RuleSet "default" and broadcast "PVE enabled!"
    "*.18:00 pvp PVP time!" // at 18:00 (6pm) daily, set RuleSet "pvp" and broadcast "PVP time!"
    -------------------------------

    I do not know how to turn it on. I want to turn on and off auto PVE.
     
  13. I have made a pvp zone on my server but we can not shoot another player
     
  14. Hello, if I rule this way:

    {
    "name": "traps",
    "members": "AutoTurret, BearTrap, FlameTurret, Landmine, GunTrap, ReactiveTarget, spikes.floor",
    "exclusions": "BearTrap"
    },

    Traps will hurt the players?
     
  15. Hello

    Why can i kill player and sleeper with this plugin?
    I load the plugin without changing anything in the config.
    Do I have to change something in the config so that PLayer vs Player Pve exists?

    best regards
     
  16. See this in the Rules
    Code:
      },
      "RuleSets": [
        {
          "name": "default",
          "enabled": true,
          "defaultAllowDamage": false,
          "flags": "HumanNPCDamage, LockedBoxesImmortal, AdminsHurtSleepers, LockedDoorsImmortal",
          "rules": [
            "anything can hurt dispensers",
            "anything can hurt players",
            "players cannot hurt players",
            "anything cannot hurt traps",
            "traps can hurt players",
            "players can hurt barricades",
            "barricades can hurt players",
            "highwalls can hurt players",
            "anything can hurt heli",
            "anything can hurt npcs",
            "fire cannot hurt players",
            "traps can hurt npcs",
            "anything can hurt resources"
          ]
        }
     
  17. I can still kill players and sleeper.
    I reload the plugin and restarted the server.
     
  18. u need add a new RuleSets , but edit how did u like its just a example

    Code:
        {
          "name": "pvp",
          "enabled": true,
          "defaultAllowDamage": true,
          "flags": "",
          "rules": [
            "anything can hurt dispensers",
            "anything can hurt players",
            "anything can hurt traps",
            "anything can hurt heli",
            "anything can hurt npcs",
            "players can hurt npcs",
            "anything can hurt resources"
          ]
        }




    testing just u it or other players too , i think with authlvl2(admin/owner) u can hurt/kill Players

    "flags": "NoHeliDamage, HumanNPCDamage, AdminsHurtSleepers,"
     
  19. @ignignokt84 Could you add support for friendsAPI so that by default friends can destroy/hurt each others structures?

    Or implement a new ruleset like "friends can hurt friends structures"
     
  20. How can I add RuleSets? Can you help me?