The Grand Exchange

Buy and Sell your items and resources on the Grand Exchange Market!

Total Downloads: 2,787 - First Release: Jun 13, 2015 - Last Update: Nov 4, 2017

5/5, 15 likes
  1. Scorpyon submitted a new resource:

    The Grand Exchange - Buy and Sell your items and resources on the Grand Exchange Market!

    Read more about this resource...
     
  2. YOU ARE THE MAN!!!
    [DOUBLEPOST=1434164325][/DOUBLEPOST]Bug Report: /setprice wood 1 = Price of wood set to 1000!
    [DOUBLEPOST=1434164352][/DOUBLEPOST]Is there a possibility of adding a previous page button?
    [DOUBLEPOST=1434167200][/DOUBLEPOST]Bug Report: When you set prices it does not change the prices in the store.

    Bug Report: When you change the prices in the plugin itself, they do not change in the store.

    Bug Report: When you set any price with /setprice it adds three zeros to the end (does not change anything in the store, as stated above).

    Bug Report: When you look at the numbers next to the items in the plugin they are weird. o_O

    I tell you these things only to help, not complain!
     
  3. would there be expansion for splitting this plugin to say just have foods items for sale within and x.y. and building in another x.y for shops and npc's
     
  4. So the only way to obtain admin credits, or "gold" is if an admin gives them to you?
     
  5. or by selling stuff youv'e mined or created say you've made a seige works in game you can then /sell it for gold
     
  6. Ok? But who's going to buy it if the admin has to manage the distribution of the credits?
     
  7. nono the admin doesnt manage it the plugin itself gives out the credits if i was to type /sell x 1
    i would then receive x amount of credits it runs itself no admin needed for giving out anything and admin can change the amount a user receives for a certain item if you want to test search ROK servers for WULFPACK ive got the plugin running at the moment
     
  8. Ok, I was under the impression that players were selling to other player, not to the server. Makes sense now.
     
  9. If bugs aren't reported, they might not get fixed! ;-) Heh!
    Don't think I can add a previous page button, because the pop only takes two buttons and there's no (X) button to close it, so you wouldn't be able to close it without pressing escape.
    Depends if people think that's better or not.
     
  10. I have tried removing certain items from the defualtTradeList, but all items still remain in the store. Not sure if I'm missing something or it's fixed to the in-game item list.
     
  11. That's a difficult one.
    I'm currently looking into what ways it can be expanded.
    If people had individual stores, you would probably need to add the player's name to the commands when looking to buy / sell
    [DOUBLEPOST=1434186804][/DOUBLEPOST]
    Once the tradeList has loaded the defaults, it's fixed.
    However, I'll add a command to allow you to remove items
     
  12. Scorpyon updated The Grand Exchange with a new update entry:

    Bug Fix - /setprice


    [DOUBLEPOST=1434187186][/DOUBLEPOST]"Bug Report: When you look at the numbers next to the items in the plugin they are weird. o_O"

    The reason for this is that the prices stored in the plugin itself are increased by a factor of 1000. This is so that I can easily modify prices on a percentage basis without them being messed up by integers forcing values to 0, etc.
    So all the items that are currently in the defaultList are stored ni this way to make incremental changes to their price.
    It also stops crazy things happening when people buy resources in stacks of 1000!! (Which was a problem I found! Heh!)
     
  13. Just found out that Lumber isn't in the store
     
  14. Scorpyon updated The Grand Exchange with a new update entry:

    Bug fixes and Admin Commands


    [DOUBLEPOST=1434190141][/DOUBLEPOST]
    WTF Really?
    Adding it now...
     
  15. Scorpyon updated The Grand Exchange with a new update entry:

    Trade List - Added Lumber


    [DOUBLEPOST=1434190253][/DOUBLEPOST]It's added to the defaults - you may need to use /addstoreitem "Lumber" to get it into your store
    [DOUBLEPOST=1434190608][/DOUBLEPOST]/admincredits changed to /givecredits (for consistency purposes).
     
    Last edited by a moderator: Jun 13, 2015
  16. Steel Bolts and Iron Blots are missing aswell

    Edit
    Same goes for Iron morning star mace.Iron Warhammer, Iron BattleWarhammer, Steel monring star mace , steel battle warhammer, steel&iron trowing knifes & the traps but i dont know if you want to add those

    EDIT EDIT
    oops just seen your update, we can add them ourselfs now, Thanks!

    p.s you're a god
     
    Last edited by a moderator: Jun 13, 2015
  17. Sweet - I'll add these to the default list later in any case ;-)
    [DOUBLEPOST=1434194589][/DOUBLEPOST]It occurs to me that the supply/demand mechanics might need a little more work so I will be taking a good look at them soon to adjust how bying / selling affects the market value.
    I'm also looking into a price modulation mechanic that will bring prices back towards their "true" value over time.
     
  18. i wasnt thinking of buying selling to a player was thinking more of npc as in you walk into a building that has a sign outside saying weapons and you walk into said x-y and it limits the exchange items to just weapons
     
  19. Is there a way to set the sell price as something different than the buy price?
     
  20. Great! Another to add would be the ability to transfer currency to other players, and send barter things in this popup-box!