yes now with the anticheat they check if players teleport (and not admins obviously)
Teleportation System [Unmaintained]
Discussion in 'Plugin Support' started by Mughisi, Oct 18, 2014.
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is the plugin going to get a updated because players are dieing tping
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i'll look into later ... i forgot how to lua XD
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Is there another teleporting plugin we can use?
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We need Wulf to save the day.
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Teleport is really broken on my server, when i do TP or TPR home 1 they die with home 1, TPR and Tp teleports me to where im standing
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I discipline my players, they do not cry but we need help, i know this is where the magic happens
Code:function PLUGIN:Teleport( player, destination ) -- Let the player sleep to prevent the player from falling through objects. player:StartSleeping() -- Remove triggers player:RemoveFromTriggers() player.transform.position = destination player:ClientRPCPlayer(nil, player, "ForcePositionTo", destination) player:SetPlayerFlag(global.BasePlayer.PlayerFlags.ReceivingSnapshot, true); player:UpdateNetworkGroup(); player:UpdatePlayerCollider(true, false); player:SendNetworkUpdateImmediate(false); player:ClientRPCPlayer(null, player, "StartLoading"); player:SendFullSnapshot(); player:SetPlayerFlag(global.BasePlayer.PlayerFlags.ReceivingSnapshot, false); player:ClientRPCPlayer(null, player, "FinishLoading" ); end
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Somtimes when people tp it doesnt work and just tps them back any fixes ?
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The plugin is broke, wait for fix mate.
[DOUBLEPOST=1439506364][/DOUBLEPOST]Instruct your players to use their legs. -
ok thanks for the reply
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Try using dotPeek to check the new changes in the sleeping bag teleport code. (Just a hunch) There might be a check there.
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no maxcloud
it's in PlayerTickPosition(it's a new anticheat
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Wulf Community Admin
Testing a fix with a few, will see how it goes.
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=nm it's
BasePlayer.UpdatePositionFromTick