1. I have a warp plugin, I'll remove that and see if that corrects it. I can add the locations on the teleport plugin instead.
     
  2. For all of those having problems changing the number of daily teleports, cooldowns and etc, go to ...\my_server_identity\oxide\config and edit the file m-Teleportation.json.

    That's how you change configs. Don't ever change the file inside the plugins folder, unless the plugin creator says so.
     
  3. How to reset amount teleports player?

    Change of /server/my_server_identity/oxide/data/m-Teleportation.json not help. Even when upload plugin
     
  4. Wulf

    Wulf Community Admin

    You cannot edit the data file when the server is running, only when the server is shutdown.
     
  5. I restarted my server after editing the JSON files while the server was offline.

    No problems until now :)
     
  6. Finally fixed my issue but it took a clean install + server wipe to do it. Then it happened again and I caught why that time, it was whenever I allowed teleport anywhere (and not just foundation) it let me set home on bases that didn't belong to a friend. Once I reversed that change, it started working again on the clean install. However, I completely removed the teleport script last time and it didn't solve it so I'm still confused about what happened the first time, just happy its working now--it cost me a lot of players.
     
  7. Are you using zone manager? If you are might be that. Look at zone manager page if you are.. Hope that helps.
     
  8. Im trying to work out if its this plugin thats causing this or not but is anyone else having desync issues?
    Someone will build a base and maybe have some stairs built up for them to get into their base which then then remove. To them they are gone. To other players that have been playing while they built those stairs and removed them, they are still there showing. Another example is players build a doorway and put a door in but for some players the door or the doorway arent there but for other players they are
     
  9. Is there a plugin that allows admin to remove home locations that have been set in a certain area where a player has used /sethome??
    [DOUBLEPOST=1437999764][/DOUBLEPOST]Sorry guys think i posted this in the wrong section??
     
  10. I get that too. Don't think it has anything to do with tp though? The player who can see it needs to relog
     
  11. @Wulf please move this to the Requests Section
     
  12. This can be moved to m-Teleportation.. and it should be a suggestion for this plugin.
     
  13. maybe. But I think thats a less importantz feature for the TP plugin to implement directly.
     
  14. Is there the possibility that when wounded they cannot teleport back home or to a player.
     
  15. I think the plugin does that by default. Everytime I'm on radiation effect or bleeding my tp gets canceled.
     
  16. So I've run into a couple of problems, people can /sethome with building privileges blocked and I need to find a way to wipe everyones /home ect.
    Any suggestions. I'm probably missing something obvious but W/e.
    Thank's DC
     
  17. Inside your my_server_identity/oxide/data there's a file called m-Teleportation.json. If you delete this file, all homes will be deleted. This file saves the home locations for all players in your server.

    Now for the problem of players setting home everywhere, go to your my_server_identity/oxide/config and make sure that inside m-Teleportation.json the files are configured like this:

    Code:
    "Homes": {
        "CheckFoundationForOwner": true,
        "Cooldown": 600,
        "Countdown": 15,
        "DailyLimit": 10000,
        "ForceOnTopOfFoundation": true,   || this is optional, but I usually set it to true
        "HomesLimit": 2,
        "LocationRadius": 25,
        "UseFriendsAPI": true
     
  18. So basically, that did nothing for me even when I restarted the server.
    Any other suggestions, my servers been quite busy recently so I want to get this fixed asap. (Not busy atm)
    The homes didn't wipe either.
    Server: [100x] [Pvp] No Ladders [All Blueprints]

    Code:
    {
      "AdminTP": {
        "AnnounceTeleportToTarget": false,
        "LocationRadius": 25,
        "TeleportNearDefaultDistance": 30,
        "UseableByModerators": true
      },
      "Homes": {
        "CheckFoundationForOwner": true,
        "Cooldown": 30,
        "Countdown": 15,
        "DailyLimit": 150,
        "ForceOnTopOfFoundation": true,
        "HomesLimit": 20,
        "LocationRadius": 25,
        "UseFriendsAPI": true
     
      "Settings": {
        "ChatName": "Teleportation",
        "ConfigVersion": "1.4.15",
        "HomesEnabled": true,
        "InterruptTPOnHurt": true,
        "TPREnabled": true
      },
      "TPR": {
        "BlockTPAOnCeiling": true,
        "Cooldown": 30,
        "Countdown": 15,
        "DailyLimit": 150,
        "RequestDuration": 30
      }
    }
     
  19. /wipehomes should do the trick.
     
  20. Hey, Plugin kicks ass! Love it!
    Just wondering if there is way to stop people from /home then entering an event/zone "/event_join" that i've made through "event manager" and "zone manager"
    then because they have "/home" with a countdown of say 10secs before joining the event it will tp them out of the event WITH the kit for the event.
    I have made it so you can't tp when inside the zone/event, but because they have /home BEFORE entering the event, it doesn't stop them :(

    I know i can make it so the countdown for/home is shorter but because of lag believe it or not you can still copy /event_join then type /home with a countdown of .5 seconds STILL paste /event_join and it tp's you out of the event to your home with the kit.
    Plus people don't want others to beable to tp away from fights so quick.

    If we can find a fix for this i will marry you.

    Cheers
    -Scott