1. + My 1 and 2 servers have this problem. Please fix the bug.
    This is a very serious problem..
     
    Last edited by a moderator: May 23, 2015
  2. My server have strange lag since developers updates Rust about 1-1.5 montns - with new trees and graphics. When gamer TP to the home - the home and stone or iceberg under them rendering in minimum 5-10 seconds after waking up. Players can't TP into their houses normally - they are falling down under foundations (or stones and icebergs if building on the).
    I was fully wiped my server including dedicated server, I was wiped a signs (54000 png's was) and blueprints (5000 files in the persistence folder) I copied a server to RAMdisk - buildings appeared momentally but anyway with 5-10s latency before rendering starts.
    Hardware is enough ffor server - 8G RAM and Core i3 processor - no more than 15-20% load for cpu. Internet channel with 80Mbit and low pings. Router is good - 600 MHz processor and 256mb RAM) How to win this f*cking laaaag(((. Before that 1.5 month's big update all was good - player wakes up only after house appearing. Other players says that no such lag on onter servers or player waking up only after all building will rendered) Sorry for my academical english)))
    p.s. aah - forgotten - my map not very great - 4500 size and VAC is off.
     
    Last edited by a moderator: May 23, 2015
  3. Glad to hear it isnt just me, but possibly might of been fixxed with the new oxide version that came out. Waitting to see if anyone invisible teleports happen.
     
  4. I've updated the oxide and the server yesterday. The problem is not solved. Players write reports. Invisible problem actuality..
     
  5. Yep can concur that it is still happening with my server as well as of this latest patch.
     
  6. Hi, sorry to be a pain, i have had a server for a few months and being using this plugin since i started it but have found people using the sethome as a way to save a place in a base they have raided. I then added the BuildingOwner and Friends plugins to try to get rid of this but they dont seem to work together.

    Should i have edited anything in the coding to get them to work together?
     
  7. Is there an option to check and remove other players /homes?

    Would be really useful.
     
  8. Any chance you'll update the overview with a proper readme? Having to dive into this forum to find the right commands is a chore.
     
  9. You will use the permissions in the next versions?
    For example, define the limitation in groups:
    player = 5tpr/day
    donator=10tpr/day
    etc ...
     
  10. Okay, so I have this plugin on my server... With crafting controller... For some reason every time I teleport while crafting it breaks the crafting... Could we possibly implement cancel all crafting when teleporting?

    I can't be the only one with this problem? :|
     
  11. I support this idea.
     
  12. Code:
    5/25/2015 6:18:20 AM] [Oxide] 6:18 AM [Error] Failed to call hook 'cmdSetHome' on plugin 'Teleportation System'
    File: m-Teleportation.lua Line: 1349 invalid arguments to method: MethodBase.Invoke:
      at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
      at NLua.Lua.CallFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
      at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
      at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 
     
  13. seem to be having problems with people trying to set homes of friends. They are friends AND have access to cupboard. Any ideas?
     
  14. for this u need the plugin friends api as stated in the overview and you need to have "UseFriendsAPI": true or else you wont be able to set a friends home as your own. i hope this helps
    [DOUBLEPOST=1432671944][/DOUBLEPOST]I seem to be having a problem with players using the /TPR command to get inside someones base. Player A will find a over hanging ceiling of Player C's base and Player B will do /tpr Player A and then Player B will be inside Player C's Base.

    Is there anyway to stop this from happening?
     
  15. It is installed and enabled.
     
  16. noob question! how do i add admins to be able to use this?
     
  17. Wulf

    Wulf Community Admin

  18. What about the home issue??
     
  19. Is it possible to give permission to all players to use the tpl command, not to save or remove, just to teleport to locations set by the admin
     
    Last edited by a moderator: May 27, 2015
  20. How can I disable /sethome without authorization in all cupboard? Please help :)