By the way still waiting some solution for this problem pls
Teleportation System [Unmaintained]
Discussion in 'Plugin Support' started by Mughisi, Oct 18, 2014.
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Yea players can set home anywhere now deleted config data and ran default plugin and players can stil lset home on any founation even tho its set to true
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Sugestion :
- Add admin command => /findhome <radius>
Displays the list of players with "z y x" have "sethome" in the zone
- Add admin command => /listhome <player>
Lists the "home" of the player
- Add admin command => /removehome <player> <homename>
Removes the "home" of a player -
for some reason after reinstalling the plugin and deleting the old config a new one isnt showing up. this is casuing much greifing as we dont use homes. how can i generate one?
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Wulf Community Admin
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Code:[Oxide] 10:38 AM [Info] Unloaded plugin Teleportation System v1.4.8 by Mughisi [Oxide] 10:38 AM [Info] Loaded plugin Teleportation System v1.4.8 by Mughisi [Oxide] 10:38 AM [Error] Failed to initialize plugin m-Teleportation File: m-Teleportation.lua Line: 88 attempt to index field 'Settings' (a nil value): at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0 at NLua.Lua.CallFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
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Wulf Community Admin
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i did not touch the file itself and its a new clean download. i deleted the config first then loaded the file
not sure if these are seperate issues or if warp and sticky notes are interfering
[DOUBLEPOST=1424661161][/DOUBLEPOST]delated all related files stoped server restarted installed plugin from fresh dl again getting these messages now;
Code:[Oxide] 7:12 PM [Error] LuaScriptException while calling cmdNote: File: stickynotes.lua Line: 112 attempt to index global 'self' (a nil value): at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0 at NLua.Lua.CallFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0Oxide] 7:11 PM [Error] LuaScriptException while calling SendHelpText: File: warp-system.lua Line: 147 attempt to compare nil with number: at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0 at NLua.Lua.CallFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
Last edited by a moderator: Feb 28, 2015 -
@Mughisi one more bug...
Man standing on the top of wall and accepting ./tpr request... After this his friend aitomaticaly teleporting into this wall and HE IS INSIDE! xD
How to fix? -
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Code:"TPR": { "BlockTPAOnCeiling": true
Last edited by a moderator: Feb 28, 2015 -
Last edited by a moderator: Feb 28, 2015
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After the rust update with the hide armor this plugin has stopped working. tried resetting and wiping many times but still not working. Maybe it needs a update?
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Mughisi updated Teleportation System with a new update entry:
Fix for players glitching through walls
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This new update will veify if both of the users are in other person house?
ie: player 1 is inside player 2 house, but player 3 request a TP, this will verify if the house is of player 1 and if not wont teleport?
But if the house is of player 1 it will let player 3 teleport to it? -
Is this update to prevent teleporting out of someone's base that you don't have build permission to? Like some one you just raided?
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About 6 post later I wrote a bug to Mughisi. Read it, you will understand what type of fix it this -
it still generates no config file for me can anyone send me one?