Code:[Oxide] 9:41 PM [Error] Failed to run a timer. (LuaScriptException: [string "m-Teleportation.lua"]:2505: attempt to index field 'PlayerFlags' (a nil value)) [Oxide] 9:41 PM [Debug] at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0 at NLua.Lua.CallFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0 at NLua.LuaFunction.Call (System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0 at NLua.Method.LuaDelegate.CallFunction (System.Object[] args, System.Object[] inArgs, System.Int32[] outArgs) [0x00000] in <filename unknown>:0 at LuaGeneratedClass1.CallFunction () [0x00000] in <filename unknown>:0 at Oxide.Core.Libraries.Timer+TimerInstance.Update () [0x00000] in <filename unknown>:0 Unhandled impact effect - Generic
Teleportation System [Unmaintained]
Discussion in 'Plugin Support' started by Mughisi, Oct 18, 2014.
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Wulf Community Admin
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cannot set home on friends foundation is thera a plugin im missing i have friends api
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Noticed a couple guys using teleport to glitch through a wall somehow. Easiest fix I can think of for this would be to deny teleport when building is blocked.
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Hi. Today i've been in spectate mode and my moderator tried to teleport to me and there was a glitch/bug.. i dont know how to describe it.. i was kind of in wakeup screen and at the same time was spectating someone. I tried to respawn or kill and nothing helped.
Could you please make a test - if a player in spectate mode - tp wouldn't work? -
Code:
3:54 PM [Error] Failed to run a timer. (LuaScriptException: [string "m-Teleportation.lua"]:2474: attempt to index field 'PlayerFlags' (a nil value)) 3:54 PM [Debug] at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0 at NLua.Lua.CallFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0 at NLua.LuaFunction.Call (System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0 at NLua.Method.LuaDelegate.CallFunction (System.Object[] args, System.Object[] inArgs, System.Int32[] outArgs) [0x00000] in <filename unknown>:0 at LuaGeneratedClass2.CallFunction () [0x00000] in <filename unknown>:0 at Oxide.Core.Libraries.Timer+TimerInstance.Update () [0x00000] in <filename unknown>:0
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oh really, not the latest version ...
thank you -
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I attempted to get the players who tried to tp through the wall to explain and they wouldn't. I spectated them and saw one backing into the corner and jumping while the other was teleporting over and over to him. Never actually saw them get through but a player did complain that they got through atleast one layer of walls. It didn't look like it would work very easily. Must take repeated attempts. A high timer and cap on teleports would be a decent fix as the script allows this as is. Ill keep my eye out to get more solid info on how theyre doing this.
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I have reports of this on my server since I updated the plugin...
CHAT] Ray: It sometimes creates an error saying that there is a pendant teleportation in progress.
[CHAT] Ray: Wen i Try to /home -
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Code:
[Oxide] 3:55 PM [Error] Failed to run a timer. (LuaScriptException: [string "m-Teleportation.lua"]:2504: attempt to index field 'BasePlayer+PlayerFlags' (a nil value)) [Oxide] 3:55 PM [Debug] at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0 at NLua.Lua.CallFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0 at NLua.LuaFunction.Call (System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0 at NLua.Method.LuaDelegate.CallFunction (System.Object[] args, System.Object[] inArgs, System.Int32[] outArgs) [0x00000] in <filename unknown>:0 at LuaGeneratedClass1.CallFunction () [0x00000] in <filename unknown>:0 at Oxide.Core.Libraries.Timer+TimerInstance.Update () [0x00000] in <filename unknown>:0 [Oxide] 3:55 PM [Error] Failed to run a timer. (LuaScriptException: [string "m-Teleportation.lua"]:2504: attempt to index field 'BasePlayer+PlayerFlags' (a nil value)) [Oxide] 3:55 PM [Debug] at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0 at NLua.Lua.CallFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0 at NLua.LuaFunction.Call (System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0 at NLua.Method.LuaDelegate.CallFunction (System.Object[] args, System.Object[] inArgs, System.Int32[] outArgs) [0x00000] in <filename unknown>:0 at LuaGeneratedClass1.CallFunction () [0x00000] in <filename unknown>:0 at Oxide.Core.Libraries.Timer+TimerInstance.Update () [0x00000] in <filename unknown>:0
Last edited by a moderator: Feb 11, 2015 -
Check your oxide version
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It's the 1 from yesterday
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I have some Trouble with Teleporting.
The Trouble comes if i use the /tp command , the /fly Command and the Portgun.
My health goes to 0 and i see the bloody Border. The effect disappears after a short Time. -
Could u say me why everyone die at disconnection.
When someone log on, we have to choose sleep bag and loose all our stuff.
Before Teleportation update, all was ok
Thank you for your answer -
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Hello @Mughisi ! What about new update and new features in it?
Maybe u wanna add something to block setomes in houses that not exist to owners of the ToolCupboard?