1. I deleted the data file too. I still get the error, and the tp and home limits stay at default and doesn't change to what I put them to in the config. :\
     
  2. Have you fixed my problem?

    And, about update... So, right now if your /home not in your Tool Cupboard area - you can't use it?
     
  3. remove the check for the plugin, cause you auto deactivate the check for owners :p
     
  4. Hello developers! I have one idea, exactly for Mughisi, to his plugin Teleportation System...

    Maybe something secure plugin for Moder-Helpers on server? Because moderator can TP to someone and kill him... Maybe give him block to kill people for time he near with rhis guy, or about 10-15 minutes (of course god too).

    Sry for my bad englisj, sry
     
  5. Nothing has really changed, just a few lines were altered so that the buildingowners plugin can still be used to limit /sethome to foundations owned by the player that uses the command so that you can't have other players using /sethome in your house. And currently checking some things regarding your issue, will probably be posting another update soon.
    Noticed that and already removed it, just working on a small change for the issue SannyOK described :)
     
  6. spectate.player no ?
    and remove the ability of teleporting for mods.
     
  7. mughisi you can get the buildingprivildges from BasePlayer with the global.BasePlayer._type:GetField("buildingprivildges", rust.PrivateBindingFlags()) (something like that)
     
  8. If you have moderators like that you should get rid of them :p
    [DOUBLEPOST=1423235993][/DOUBLEPOST]Perhaps a better idea would be to add an extra option to godmode to prevent moderators from doing any damage while they are in god mode.
     
  9. Ye, I knew that this guys bad, but moderator can be good one time. Next time he has a bad day and going to get fun...
     
  10. more hooks, more lags XD please dont :p
     
  11. Okay :(

    Maybe any idea to protect people?
     
  12. It would just be more code in the same hook :p
     
  13. hello,

    should we still ignore below given error at startup;
    [2/6/2015 6:51:07 PM] [Oxide] 6:51 PM [Info] Loaded plugin Teleportation System v1.4.5 by Mughisi
    [2/6/2015 6:51:07 PM] [Oxide] 6:51 PM [Debug] at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
    at NLua.Lua.CallFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
    at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
    at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
     
  14. InterruptTPOnHurt ?
     
  15. It's a setting that allows you to cancel a player's teleport when the player is being attacked.
    Not sure what's causing that, never encountered it myself, is it causing any problems with the plugin itself or is everything working?
     
  16. nope. everything seems working well and there is no any other error after server restarted but this statup error start happening right after last updates!
    [DOUBLEPOST=1423258816,1423247767][/DOUBLEPOST]hello,

    getting below error continuesly;

    [Oxide] 10:32 PM [Error] m-Teleportation: LuaScriptException while calling cmdSetHome: [string "m-Teleportation.lua"]:1193: attempt to index field 'Settings' (a nil value)
    at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
    at NLua.Lua.CallFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
    at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
    at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
     
  17. Can you check your config file or try having the plugin generate a new one?
     
  18. It seems done thank you