I'm looking for an answer for this as well
[DOUBLEPOST=1454375445][/DOUBLEPOST]Can someone inform me where the code is for not being able to teleport when shot?
Teleportation System [Unmaintained]
Discussion in 'Plugin Support' started by Mughisi, Oct 18, 2014.
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Glitch where when someone TP's home they get massive amounts of dmg and die... Please help
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how to clear all player sethome after wipe? is there any command to do that? because after wipe they still have old home list. and have a chance to spawn inside other player's base.
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Any one know how to?
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I seem to keep getting this error
Code:[Oxide] 2:51 AM [Error] Failed to call hook 'ccmdTeleport' on plugin 'm-Teleportation v1.4.23' File: m-Teleportation.lua Line: 2479 attempt to index field 'AdminTP' (a nil value): at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0 at NLua.Lua.CallFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0 at NLua.Lua.CallFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0 at NLua.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Ext.Lua.Plugins.LuaPlugin.OnCallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0
Last edited by a moderator: Feb 4, 2016 -
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I put a plug-in. I tried to keep the house.
I registered: / sethome fenix
I received the answer "You can only save a home location on a foundation!"
Why didn't remain? -
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Code:"Homes": { "CheckFoundationForOwner": false, "CheckForFoundations": false, "Cooldown": 300, "Countdown": 5, "DailyLimit": 5, "ForceOnTopOfFoundation": true, "HomesLimit": 2, "LocationRadius": 25, "UseFriendsAPI": true },
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Thanks! All work!
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Maybe this is already answered, but I would love to give special members more homes than others, is there any permissions?
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One feature that would be really nice is the ability to update homes without having to delete and recreate them.
Currently i do /sethome polyquad then /removehome polyquad /sethome polyquad to move the home
I would rather have access to an overwrite command such as /updatehome polyquad (which would overwrite the old home) and have it take care of that for me without having to go through all the typing.
If there is a method of doing this that I am not aware of please let me know!Last edited by a moderator: Feb 4, 2016 -
Help me plz!
Code:[2/5/2016 2:17:50 PM] [Oxide] 2:17 PM [Error] Failed to call hook 'cmdSetHome' on plugin 'm-Teleportation v1.4.24' File: m-Teleportation.lua Line: 634 Object reference not set to an instance of an object: at Oxide.Core.Configuration.DynamicConfigFile.Clear () [0x00000] in <filename unknown>:0 at Oxide.Ext.Lua.Utility.SetConfigFromTable (Oxide.Core.Configuration.DynamicConfigFile config, NLua.LuaTable table) [0x00000] in <filename unknown>:0 at Oxide.Ext.Lua.Libraries.LuaDatafile.SaveDataTable (System.String name) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
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