Code:if entity.name == "grenade.f1.deployed" or entity.name == "grenade.f1.deployed(Clone)" thenno ?Code:if entity.name == "supply_signal" then
SupplySignalAlerts
Moved
Total Downloads: 6,580 - First Release: Apr 12, 2015 - Last Update: Dec 14, 2017
- 4.75/5, 16 likes
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But yeah failed there -
Edite : shit, don't work (supply_signal.deployed)
supply_drop !Last edited by a moderator: May 27, 2015 -
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I'm looking for.
Code:if entity.name == "grenade.smoke.deployed" then
Code:if entity.name == "supply_drop" then
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Code:
items/grenade.smoke.deployed 5 [c] SupplySignal [c] FakePhysics [c] UnityEngine.Rigidbody [c] EntityTransformNetworking [c] UnityEngine.CapsuleCollider
Seems to be good value
Edit : I try to find, but nothing yet.
Code:function PLUGIN:OnWeaponThrown(player, entity) if entity.name == "grenade.smoke.deployed" or entity.name == "grenade.smoke.deployed(Clone)" then print("Debug : Supply deployed") end end
Last edited by a moderator: May 27, 2015 -
now just do:
Code:function PLUGIN:OnWeaponThrown() print(entity.name) end
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Confirmed : (20:06:37) | [Oxide] 8:06 PM [Info] items/grenade.smoke.deployed
Code:function PLUGIN:OnWeaponThrown(player, entity) print(entity.name) end
===> The correct answer is :
Code:if entity.name == "items/grenade.smoke.deployed" then
Last edited by a moderator: May 27, 2015 -
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LaserHydra updated Supply Signal Alerts with a new update entry:
fix
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so i throw a supplysignal but nothing comes
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Do you think you could add the option to turn off the token system because i have economics for the shop plugin but i don't want players to have to buy the supply signals, i threw one out with it set to the new in game supply signals and the airdrop never came.
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ss.toggle in console or /sstoggle does not seem to work for me says commands dont exist i have latest version of plugin on
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The alert doesn't read correct anymore. It does not say who threw the signal.
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yep plugin doesnt show who threw the supply signal