SupplySignalAlerts

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Total Downloads: 6,580 - First Release: Apr 12, 2015 - Last Update: Dec 14, 2017

4.75/5, 16 likes
  1. Code:
    if entity.name == "grenade.f1.deployed" or entity.name == "grenade.f1.deployed(Clone)" then
    Code:
    if entity.name == "supply_signal" then
    no ?
     
  2. nah not supply_signal :)
    But yeah failed there
     
  3. supply_signal.deployed :p

    Edite : shit, don't work (supply_signal.deployed)
    supply_drop !
     
    Last edited by a moderator: May 27, 2015
  4. well the last name I know was 'grenade.smoke.deployed'
     
  5. I'm looking for.
    Code:
    if entity.name == "grenade.smoke.deployed" then
    Code:
    if entity.name == "supply_drop" then
    does not work
     
  6. When i tried if entity.name == "grenade.smoke.deployed" then it worked. but that was last version
     
  7. Code:
    items/grenade.smoke.deployed 5
    [c] SupplySignal
    [c] FakePhysics
    [c] UnityEngine.Rigidbody
    [c] EntityTransformNetworking
    [c] UnityEngine.CapsuleCollider
    items/grenade.smoke.deployed

    Seems to be good value

    Edit : I try to find, but nothing yet.
    Code:
    function PLUGIN:OnWeaponThrown(player, entity)
        if entity.name == "grenade.smoke.deployed" or entity.name == "grenade.smoke.deployed(Clone)" then
            print("Debug : Supply deployed")               
        end
    end
     
    Last edited by a moderator: May 27, 2015
  8. kk
    now just do:

    Code:
    function PLUGIN:OnWeaponThrown()
    print(entity.name)
    end
    I can't right now
     
  9. Confirmed : (20:06:37) | [Oxide] 8:06 PM [Info] items/grenade.smoke.deployed
    Code:
    function PLUGIN:OnWeaponThrown(player, entity)
        print(entity.name)
    end

    ===> The correct answer is :
    Code:
    if entity.name == "items/grenade.smoke.deployed" then
     
    Last edited by a moderator: May 27, 2015
  10. fine, gotta change it to that
     
  11. LaserHydra updated Supply Signal Alerts with a new update entry:

    fix

     
  12. so i throw a supplysignal but nothing comes:(
     
  13. Check your console
     
  14. Do you think you could add the option to turn off the token system because i have economics for the shop plugin but i don't want players to have to buy the supply signals, i threw one out with it set to the new in game supply signals and the airdrop never came.
     
  15. The latest version of this plugin doesn't call a airdrop or anything. Also the economics isnt implemented. All it does is alerting in the chat, that a supply signal got thrown.
     
  16. Oh wow sorry didn't even know there was a update lol i use Multiplay so i have to have them update it for me, thanks for responding.
     
  17. ss.toggle in console or /sstoggle does not seem to work for me says commands dont exist i have latest version of plugin on
     
  18. If you look at the description the plugin only alerts when a supply Signal got thrown as the old version of the plugin was no longer needed due the new supply signal item. I could add the command back to toggle those new ones if you want.
     
  19. The alert doesn't read correct anymore. It does not say who threw the signal.
     
  20. yep plugin doesnt show who threw the supply signal