You should easily be able to use it without economics just without installing it though. Also Ill make some changes today...
SupplySignalAlerts
Moved
Total Downloads: 6,580 - First Release: Apr 12, 2015 - Last Update: Dec 14, 2017
- 4.75/5, 16 likes
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Last edited by a moderator: May 18, 2015
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any way you can add in the config the smoke to true or false because for some reason it lags really bad and makes everything go haywire:O
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Are we able to set it where both F1 grenades and beancan grenades are both supply signals?
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hey @LaserHydra i do not know why, but when someone uses a signal on my server, airdrop settings is spawning one at them like i want, and another random one on the map did i break something?
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Which GrenadeType did you use?
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LaserHydra updated Supply Signals with a new update entry:
fixed spawning multiple airdrops
[DOUBLEPOST=1432164161][/DOUBLEPOST](untested) -
EDIT: nope, not working, wont spawn the drop at the supply signal, but spawns one randomly on the mapLast edited by a moderator: May 21, 2015 -
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[DOUBLEPOST=1432167552][/DOUBLEPOST]
[DOUBLEPOST=1432171961][/DOUBLEPOST]ok so after fixing it, mine no longer spawns two airdrops, also, i fixed the smoke to only use 1, instead of 120, which lags players out graphically, cant even look at it, but i cant get it to no use the smoke function you have, and just use the smoke that the supply grenades use them selves, because they actually get removed after a certain timeLast edited by a moderator: May 21, 2015 -
Yeah, after today's Rust update now whenever using a supply signal it gets sent to random location on map instead of signal location
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yes again, as in the supply signals plugin not even on the server, they may have changed the item referance
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not workin on new patch ?