StartProtection

Moved

Total Downloads: 8,115 - First Release: Sep 15, 2015 - Last Update: Feb 7, 2018

5/5, 33 likes
  1. hadn't any issues, try delete config,lang and data files of the plugin
     
  2. Will try that i think was still using old config files
     
  3. If you check out this plugin

    AntiOfflineRaid for Rust | Oxide

    It gives building protection but only when the player is offline. Presumably a similar code could be used to just have it whether on or offline and only for new players?
     
  4. How do you switch off the function of players prevented from accessing chests/furnaces that they didn't place but have legitimate access to (like a clan member)? I can't see how you switch that off. I just want the players themselves to have protection for 30 minutes, nothing else.
     
  5. OH crap cant take a chance.... I think I will remove it yet again until I know for sure it is working... I still wish this mod had a way to end the SP for all "current players" so that they are not protected since they have been here for a while
     
  6. players with protection as a bad ass, so turning off "stop looting not owned" is bad idea, but if u wish, it could be in config next release
    [DOUBLEPOST=1486327185][/DOUBLEPOST]
    the simpliest solution is to start using it from wipe
     
  7. Does the looting work with entity owner so they can still open their own boxes?

    I assume the time you set goes off in game time, so if i set it to 8 hours, and the player goes offline for 2 houres after only playing 2 hours, his protections is still there when he logs back on?

    and it goes away if the below is met:

    "iInactiveDays":1,
     
  8. yep, they can
     
  9. After seeing the code do you think it would be possible to have the building only flag? Also, I know the person attacking them receives damage but does it also mean the player themselves doesnt receive any? Or just that the attacker gets hurt?

    I know a lot of questions but anti offline raid is a big part of my server so this would be just as important if i integrate it :)

    also would it be possible to add a code so a player can opt out of protection? I have deathmatch events and it would suck if they couldnt join them because they have protection
     
  10. It's just I'm getting players on my server complaining that they cannot access chests in their bases because they didn't make the chest, even thought they are allowed to access it, until the start protection has expired.
     
  11. yep, if player is offline, protection doesn't tick, and turns off after iInactiveDays

    As for preventing protected user from get raided, I can see this ability in this plugin
    [DOUBLEPOST=1486327757][/DOUBLEPOST]
    yep, u can be protected but on your own
     
  12. I don't understand what you mean? I just would like the plugin configurable so that only the players are protected, not any of the items like crates etc... As it's causing problems for clans who cannot access chests because they didn't make it in their own base.
     
  13. I undestood, soon next version
     
  14. It would be nice if the mod had a /sp restart that simply set all currently active players (sleeping or not) to /sp end.

    But I have turned it off until my next wipe.
    [DOUBLEPOST=1486328923][/DOUBLEPOST]
    Maybe make it interact with the clan and friends mods.
     
  15. THanks for the Update, finaly we can use this decently

    Just a question...
    THE NOTIFICATION for the Attacker (to the protected new) IS BACK ???
     
  16. You could just use a bulk replace in the data file, i loaded it to test, all my current players have this

    "TimeLeft": 1780,

    So I'm just going to do a bulk replace of

    "TimeLeft": 0,

    and reload the plugin. EDIT, although I just realised it only creates data for who's online, so if you have 50 or so sleepers, it's going to give them noob protection when they log in too.

    Quick question, what's:

    "Multiple": false,
     
    Last edited by a moderator: Feb 5, 2017
  17. THANKS!!
     
  18. I'm still having the same issue as before, I have had players go offline then come back on and been given SP again, I deleted all config files and reload the plugin and still had the same issue. Any help will be appreciated.
     
  19. Players can use /sp cleardb too! Thats why they can spawn with starter protection again.

    Any way to fix this?

    EDIT:

    Check you config and see if "iAuthLevel": is set to 2. If set to 0 players can clear the SP database and "give" them selves and others starterprotection again.
     

    Attached Files:

  20. So what your saying is they must run through the 30 minute protection to not be spawned with it again, Also my iAuthLevel is set to 2