Does anyone else have the issue that when you check the stake, it doesn't list any other names? If i deauthorize and then authorize myself again, I can sometimes get a couple of the names to show up.
It's definitely helpful to be able to check a base, but if I have no idea who built it then it only does half the job.
StakeAuthorizer
Moved
Total Downloads: 1,380 - First Release: Dec 28, 2015 - Last Update: Jun 2, 2016
- 5/5, 12 likes
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I agree but i think its a Hurtworld Issue and not the Authorizer
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Could you add a deauthorize all command
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Code:
[Oxide] 19:30 [Error] Failed to call hook 'cmdAuthorize' on plugin 'StakeAuthorizer v1.0.1' (KeyNotFoundException: The given key was not present in the dictionary.) (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)[Oxide] 19:30 [Debug] at System.Collections.Generic.Dictionary`2[uLink.NetworkViewID,NetworkViewData].get_Item (NetworkViewID key) [0x00000] in <filename unknown>:0 at NetworkManager.RemoveRPCsByName (uLink.NetworkView view, System.String rpcName) [0x00000] in <filename unknown>:0 at HurtMonoBehavior.RemoveRPCsByName (System.String rpcName) [0x00000] in <filename unknown>:0 at OwnershipStake.InvalidateServer () [0x00000] in <filename unknown>:0 at OwnershipStake.Authorize (.PlayerIdentity identity, UnityEngine.GameObject ownerEntity) [0x00000] in <filename unknown>:0 at Oxide.Plugins.StakeAuthorizer.Authorize (.PlayerSession player, Int32 radius) [0x00000] in <filename unknown>:0 at Oxide.Plugins.StakeAuthorizer.cmdAuthorize (.PlayerSession player, System.String cmd, System.String[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.StakeAuthorizer.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0 (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
Last edited by a moderator: Jan 7, 2016 -
It says always "you dont have permission[...]"
What do Ineed to do?
I put this into the Plugin folder restarted the server and the command does not work.. in chat nor in F1 console.. :/
thanks in advance -
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Any progress on the deauthorization command? I accident added myself to everyone on the servers totem while investigating a cheater....
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Code:
10:37 [Error] Failed to call hook 'cmdAuthorize' on plugin 'StakeAuthorizer v1.0.1' (KeyNotFoundException: The given key was not present in the dictionary.) 10:37 [Debug] at System.Collections.Generic.Dictionary`2[uLink.NetworkViewID,NetworkViewData].get_Item (NetworkViewID key) [0x00000] in <filename unknown>:0 at NetworkManager.RemoveRPCsByName (uLink.NetworkView view, System.String rpcName) [0x00000] in <filename unknown>:0 at HurtMonoBehavior.RemoveRPCsByName (System.String rpcName) [0x00000] in <filename unknown>:0 at OwnershipStake.InvalidateServer () [0x00000] in <filename unknown>:0 at OwnershipStake.Authorize (.PlayerIdentity identity, UnityEngine.GameObject ownerEntity) [0x00000] in <filename unknown>:0 at Oxide.Plugins.StakeAuthorizer.Authorize (.PlayerSession player, Int32 radius) [0x00000] in <filename unknown>:0 at Oxide.Plugins.StakeAuthorizer.cmdAuthorize (.PlayerSession player, System.String cmd, System.String[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.StakeAuthorizer.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0 10:37 [Warning] CallHook 'cmdAuthorize' on plugin 'StakeAuthorizer v1.0.1' took: 774ms
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How we can deauthorize from all totems please ! ??
[DOUBLEPOST=1452947139][/DOUBLEPOST] -
LaserHydra updated Stake Authorizer with a new update entry:
1.1.0
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What if I /deauthall? My own stakes too?
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isnt working for me after update
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[DOUBLEPOST=1453091188][/DOUBLEPOST] -
Same here! After the update the plugin is not longer working. No errors in the console, no errors in chat. Just nothing that shows whats up. I guess that the command e.g. "/authorizeall" is not taken as a command, because it is shown like normal text in the chat.
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Yes, all other Plugins are working as expected. All Plugins are on the latest version... oxide too, the game too..
Update:
Ok I found the problem. It was your fault!your code expects the command "/authall" but the plugin overview page tells us that we should use "/authorizeall". Maybe you should update this
However, the msg after using this plugin is not shown.Last edited by a moderator: Jan 21, 2016