Seem to be having a problem when moving an item over it only moves like a quarter of it then you move it again and it moves all of it, more annoying then anything but can't seem to find the problem. Stacks work all fine.
Stack Sizes [Unmaintained]
Discussion in 'Plugin Support' started by ColonelAngus, Feb 7, 2015.
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Ahh forgot about that, cheers.
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Any news about the stack moving problem?
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http://oxidemod.org/plugins/rust-bug-fixes.1148/ -
Since it's a bug of stack sizes, I reported to the author of the plugin so he can fix it. -
Plugins i give you is a pack for fixe multi bug ... for rust not for plugins -
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to add items, it's just the same thing right
[DOUBLEPOST=1435125144][/DOUBLEPOST]i tried adding medkits, large medical syringe, and ammo.
doesn't work? -
That work but you need to add them to to plugins (not only in the config file) -
i know you have to use the confg, which i did. and yeah i have the plugin too, obviously. -
I will mean you need to adjust the plugins to allow it to modify stacksize for item not configured
Basicly you only have what you find in the config and you can't modify more
But if you open plugin with any text editor you can understand how it's work and add possibility to modify stack from any item you want -
is that the problem? -
I don't touche and i have a Error
Code:12:43 AM [Warning] Ignored obsolete game extension reference 'Oxide.Ext.Rust' in plugin 'StackSizes' 12:43 AM [Info] StackSizes was compiled successfully in 139ms 12:43 AM [Info] Loaded plugin Stack Sizes v1.1.3 by Looking For Gamers <[email protected]> 12:43 AM [Error] Failed to call hook 'LoadDefaultConfig' on plugin 'Stack Sizes' (ArgumentNullException: Argument cannot be null. Parameter name: path) 12:43 AM [Debug] at System.IO.Path.InsecureGetFullPath (System.String path) [0x00000] in <filename unknown>:0 at System.IO.Path.GetFullPath (System.String path) [0x00000] in <filename unknown>:0 at Oxide.Core.Configuration.DynamicConfigFile.CheckPath (System.String filename) [0x00000] in <filename unknown>:0 at Oxide.Core.Configuration.DynamicConfigFile.Save (System.String filename) [0x00000] in <filename unknown>:0 at Oxide.Plugins.StackSizes.CreateDefaultConfig () [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 12:43 AM [Info] [Stack Sizes] Stack Sizes: StackSizes by Looking For Gamers, has been started
Last edited by a moderator: Jun 25, 2015 -
Wulf Community Admin
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Yes thx ^^
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Can you stack bullets or only the resources that are generated in the default cfg?