I may need some advice later!
what are nodes or super nodes?
SpawnConfig
Change values of the different spawners
Total Downloads: 2,220 - First Release: Dec 27, 2015 - Last Update: Jun 27, 2016
- 5/5, 7 likes
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Need Update please
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Edit: Removed due to official update
Last edited by a moderator: Mar 12, 2016 -
Nogrod updated SpawnConfig with a new update entry:
1.0.2
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What is the new "Last Spawn" line in the car spawns? Also it appears that the weather event spawners are no longer there to edit... is this a game change or a plugin issue?
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The "Last spawn" is the location offset for the last spawn, so it spawns sequentially, even if the spawn cycle is stopped due to reaching the set limits. -
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Help plz
Code:15:37 [Info] [SpawnConfig] Config load failed: Input string '1.0' is not a valid integer. Path 'MultiSpawners.SandstormSpawner.SpawnedLimit', line 8, position 26. at Newtonsoft.Json.JsonTextReader.ParseNumber () [0x00000] in <filename unknown>:0 at Newtonsoft.Json.JsonTextReader.ParseValue () [0x00000] in <filename unknown>:0 at Newtonsoft.Json.JsonTextReader.ReadInternal () [0x00000] in <filename unknown>:0 at Newtonsoft.Json.JsonReader.ReadAsInt32Internal () [0x00000] in <filename unknown>:0 at Newtonsoft.Json.JsonTextReader.ReadAsInt32 () [0x00000] in <filename unknown>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.ReadForType (Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonContract contract, Boolean hasConverter) [0x00000] in <filename unknown>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject (System.Object newObject, Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, System.String id) [0x00000] in <filename unknown>:0
Last edited by a moderator: Mar 19, 2016 -
What exactly would happen if I raised/lowered the last spawn value for the roach/goat?
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The spawnedlimit is that for spawned wrecks managed by the plugin only or does it apply to every Roach / goat?
Wondering if my players' cars are going to start vanishing from garages if the overall amount exceeds this limit?
Also what happens when the limit is reached, do they stop spawning? And will some of them eventually despawn, allowing the cycle to continue? -
Also..... this maximum spawned IS for all vehicles INCLUDING claimed cars.... so if 60 cars are claimed and you only got it set to 60 then there will be no more cars spawning. -
Aha, thank you so much
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Is it possible to make 0.25 x rates ?
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Roach dont spawns anywhere
config:
Code:"Version": 29, "VersionConfig": 1, "MultiSpawners": { "RoachSpawner": { "Tag": "Roach", "LastSpawn": 34.522747, "ChildToSelf": true, "SecondsPerSpawn": 3600.0, "SpawnedLimit": 100,
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Also, after speaking to one of the game devs it seems the "LastSpawn" value isn't really supposed to be exposed, as changing it will result in weird things. So I would recommend not messing with that. Haven't gotten a chance to mess with it myself. -
Code:"Tag": "Roach", "LastSpawn": 34.522747, "ChildToSelf": true, "SecondsPerSpawn": 3600.0, "SpawnedLimit": 100,
Code:"Offset": "0 0 0", "InitialWaitTime": 50.0, "MinimumSpawnCount": 1, "CurrentSpawnPopulation": 0
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Loot boxes are not spawning in the radtowns. How can I fix this? plz help
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so for anyone who's noticed spawnconfig not loading since today's patch, here's fixed one.
it doesn't include loot crates anymore i think (that's what cause compile error )