SpawnConfig

Change values of the different spawners

Total Downloads: 2,220 - First Release: Dec 27, 2015 - Last Update: Jun 27, 2016

5/5, 7 likes
  1. I may need some advice later!

    what are nodes or super nodes?
     
  2. Node is just a nickname for a resource spawn, like coal rocks and limestone rocks and stuff.... or owrongs... etc
     
  3. Need Update please
     
  4. Edit: Removed due to official update :)
     
    Last edited by a moderator: Mar 12, 2016
  5. Nogrod updated SpawnConfig with a new update entry:

    1.0.2

     
  6. What is the new "Last Spawn" line in the car spawns? Also it appears that the weather event spawners are no longer there to edit... is this a game change or a plugin issue?
     
  7. Game changed the way the weather spawns.
    The "Last spawn" is the location offset for the last spawn, so it spawns sequentially, even if the spawn cycle is stopped due to reaching the set limits.
     
  8. Hmm any way you could go further in depth as to the effects of changing the Last Spawn values?
     
  9. Help plz
    Code:
    15:37 [Info] [SpawnConfig] Config load failed: Input string '1.0' is not a valid integer. Path 'MultiSpawners.SandstormSpawner.SpawnedLimit', line 8, position 26.
      at Newtonsoft.Json.JsonTextReader.ParseNumber () [0x00000] in <filename unknown>:0
      at Newtonsoft.Json.JsonTextReader.ParseValue () [0x00000] in <filename unknown>:0
      at Newtonsoft.Json.JsonTextReader.ReadInternal () [0x00000] in <filename unknown>:0
      at Newtonsoft.Json.JsonReader.ReadAsInt32Internal () [0x00000] in <filename unknown>:0
      at Newtonsoft.Json.JsonTextReader.ReadAsInt32 () [0x00000] in <filename unknown>:0
      at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.ReadForType (Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonContract contract, Boolean hasConverter) [0x00000] in <filename unknown>:0
      at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject (System.Object newObject, Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, System.String id) [0x00000] in <filename unknown>:0
     
    Last edited by a moderator: Mar 19, 2016
  10. What exactly would happen if I raised/lowered the last spawn value for the roach/goat?
     
  11. The spawnedlimit is that for spawned wrecks managed by the plugin only or does it apply to every Roach / goat?
    Wondering if my players' cars are going to start vanishing from garages if the overall amount exceeds this limit?

    Also what happens when the limit is reached, do they stop spawning? And will some of them eventually despawn, allowing the cycle to continue?
     
  12. When the limit is reached they stop spawning, when a vehicle is looted or despawns it starts the spawn timer until the next vehicle is spawned. NO player's claimed vehicles will not despawn. Furthermore you can edit the minimum spawn number at the bottom which has its own timer to assure there is always a certain number of vehicles. Keep in mind that it is probably best to increase the spawn ranges (gotta edit each spawn one by one) as you increase the number of spawned cars..... or else they create big piles and sometimes glitch.

    Also..... this maximum spawned IS for all vehicles INCLUDING claimed cars.... so if 60 cars are claimed and you only got it set to 60 then there will be no more cars spawning.
     
  13. Aha, thank you so much
     
  14. Is it possible to make 0.25 x rates ?
     
  15. Roach dont spawns anywhere

    config:
    Code:
    "Version": 29,
      "VersionConfig": 1,
      "MultiSpawners": {
        "RoachSpawner": {
          "Tag": "Roach",
          "LastSpawn": 34.522747,
          "ChildToSelf": true,
          "SecondsPerSpawn": 3600.0,
          "SpawnedLimit": 100,
    What can i do?
     
  16. Well you've got it set to spawn 1 car every 1 hour. Remember that this is also offset by how long you have it set before unclaimed cars despawn. If you scroll down to the bottom of the goat and roach sections you will see a MINIMUM that you can set the minimum amount of cars spawning, and how long between checks to assure the minimum value is being met.

    Also, after speaking to one of the game devs it seems the "LastSpawn" value isn't really supposed to be exposed, as changing it will result in weird things. So I would recommend not messing with that. Haven't gotten a chance to mess with it myself.
     
  17. What i must change to increase roach spawns?

    Code:
    "Tag": "Roach",
          "LastSpawn": 34.522747,
          "ChildToSelf": true,
          "SecondsPerSpawn": 3600.0,
          "SpawnedLimit": 100,
    Code:
     "Offset": "0 0 0",
          "InitialWaitTime": 50.0,
          "MinimumSpawnCount": 1,
          "CurrentSpawnPopulation": 0
     
  18. I personally lower the seconds per spawn.... increase the spawned limit... and increase the minimum count. Furthermore I set my car despawn time higher... which is a console command you can put in your servers autoexec file.
     
  19. Loot boxes are not spawning in the radtowns. How can I fix this? plz help
     
  20. so for anyone who's noticed spawnconfig not loading since today's patch, here's fixed one.
    it doesn't include loot crates anymore i think (that's what cause compile error )