SpawnConfig

Change SpawnHandler behaviour of SpawnPopulations

Total Downloads: 4,589 - First Release: Sep 18, 2015 - Last Update: Nov 26, 2017

5/5, 14 likes
  1. Does enforcepopulationlimits override the enforcepopulation limits? Does enforcepopulationlimits mean that it will limit it per vanilla settings? I'm confused. I thought enforcepopulationlimits would keep it within the threshold set within spawnconfig i.e. 300 animals and no more. But does this bug when more people join with the scalewithserverpop option set to true? In other words, does it keep it at 300 instead of scaling?
     
  2. You can't exactly define for example 300 animals. The numbers for target density are always the same on every map, they are calculated by percentage.
    EnforcePopulationLimits does control the respawn of new Spawnables, when those limits are reached. This will serve you a costant SpawnPopulation.
    By using ScaleWithServerPopulation it will scale down or up the MaximumTargetDensity, by simply respawn Spanwables faster or slower.
     
  3. Hi,

    How can i ignore parameters?

    Exemple, i lust wsant upgrade animals densisty and spawnrate.
     
  4. How can I find out which trees are harvestable and which ones aren't? I want to increase the amount of harvestable trees, while decreasing inactive prefabs for FPS. I'm guessing and I'm not sure which is which
     
  5. experiencing some issues with animals not giving XP, in the config files is there an option for this or is it just like automatic every time you restart the server? i tested it myself and after 7 kills of bears no XP is granted to players. Any help or feedback is much appreciated. Also i looked on the Json file and did not find anything relateable.
     
  6. Thats not controlled by the plugin. It does only control which prefabs spawn, but does'nt manage the prefabs variables.
     
  7. Could you point me in the right direction after this latest update? I have upped my animal density to 300 and reloaded the plugin several times. It's still at vanilla values. It was working before the recent plugin/protocol update.
     
  8. @Fujikura, here are my SpawnConfig.json and server.cfg with spawn.mix_rate, etc. values. I haven't changed my target density or spawn.* variables since the update, yet animals are back and/or less than vanilla values. Thanks
     

    Attached Files:

  9. I got atm same strange results, and still not sure, from where those are coming, and what prevents the animal spawn to work like expected...
     
  10. Thanks for looking into it. I bumped it up to 350 and have seen some animals, but I'm unsure if theyre from me using /build. It does lag the server upon plugin reload without any console output (like removing x entities). I'm not sure what that's about. As of now we're dead in the water since vanilla spawn variables dont do jack for animals
     
  11. Hi, using your plugin but still not seeing any animals on my 2000 size server (only 1 or 2 players per day)
    What can I do to tweak the following?
    Code:
        "animals": {
          "TargetDensity": 70.0,
          "SpawnRate": 2.0,
          "ClusterSizeMin": 1,
          "ClusterSizeMax": 1,
          "ClusterDithering": 1,
          "EnforcePopulationLimits": true,
          "ScaleWithServerPopulation": false,
          "AlignToNormal": false,
          "Prefabs": [
            {
              "Prefab": "assets/bundled/prefabs/autospawn/animals/bear.prefab",
              "Weight": 4
            },
            {
              "Prefab": "assets/bundled/prefabs/autospawn/animals/boar.prefab",
              "Weight": 2
            },
            {
              "Prefab": "assets/bundled/prefabs/autospawn/animals/chicken.prefab",
              "Weight": 1
            },
            {
              "Prefab": "assets/bundled/prefabs/autospawn/animals/horse.prefab",
              "Weight": 1
            },
            {
              "Prefab": "assets/bundled/prefabs/autospawn/animals/stag.prefab",
              "Weight": 1
            },
            {
              "Prefab": "assets/bundled/prefabs/autospawn/animals/wolf.prefab",
              "Weight": 7
            }
          ],
          "Filter": {
            "BiomeType": "Everything",
            "SplatType": "Everything",
            "TopologyAll": "Nothing",
            "TopologyAny": "Forest",
            "TopologyNot": "Cliff, Summit, Ocean, Decor, Monument, Road, Bridge, River, Lake, Offshore, Runway, Building, Cliffside, Mountain, Clutter"
          }
        }
      },
    
     
  12. Se
    just use vanilla spawn variables and pray
     
  13. Has this been resolved?
     
  14. Idk...not my plugin ;)
    ...But: i did develop a smaller version, and a customer did tell me, for him works fine..its based on same server-code like SpawnConfig.
    So basically it should still work...
     
  15. Link please?
     
  16. lol Keyword there customer
     
  17. .... :p
     
  18. Spawn.dump is not working for me is there another way i can check the spawns?
     
  19. A strange thing I'm seeing is a .old file will be created for the config, and a default config file will have been created, have to keep going in there and changing my ore again. happened 3 times now.
     
  20. What does ClusterSizeMax do? Should I increase this to improve spawns?