Does enforcepopulationlimits override the enforcepopulation limits? Does enforcepopulationlimits mean that it will limit it per vanilla settings? I'm confused. I thought enforcepopulationlimits would keep it within the threshold set within spawnconfig i.e. 300 animals and no more. But does this bug when more people join with the scalewithserverpop option set to true? In other words, does it keep it at 300 instead of scaling?
SpawnConfig
Change SpawnHandler behaviour of SpawnPopulations
Total Downloads: 4,589 - First Release: Sep 18, 2015 - Last Update: Nov 26, 2017
- 5/5, 14 likes
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EnforcePopulationLimits does control the respawn of new Spawnables, when those limits are reached. This will serve you a costant SpawnPopulation.
By using ScaleWithServerPopulation it will scale down or up the MaximumTargetDensity, by simply respawn Spanwables faster or slower. -
Hi,
How can i ignore parameters?
Exemple, i lust wsant upgrade animals densisty and spawnrate. -
How can I find out which trees are harvestable and which ones aren't? I want to increase the amount of harvestable trees, while decreasing inactive prefabs for FPS. I'm guessing and I'm not sure which is which
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experiencing some issues with animals not giving XP, in the config files is there an option for this or is it just like automatic every time you restart the server? i tested it myself and after 7 kills of bears no XP is granted to players. Any help or feedback is much appreciated. Also i looked on the Json file and did not find anything relateable.
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Could you point me in the right direction after this latest update? I have upped my animal density to 300 and reloaded the plugin several times. It's still at vanilla values. It was working before the recent plugin/protocol update.
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@Fujikura, here are my SpawnConfig.json and server.cfg with spawn.mix_rate, etc. values. I haven't changed my target density or spawn.* variables since the update, yet animals are back and/or less than vanilla values. Thanks
Attached Files:
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Hi, using your plugin but still not seeing any animals on my 2000 size server (only 1 or 2 players per day)
What can I do to tweak the following?
Code:"animals": { "TargetDensity": 70.0, "SpawnRate": 2.0, "ClusterSizeMin": 1, "ClusterSizeMax": 1, "ClusterDithering": 1, "EnforcePopulationLimits": true, "ScaleWithServerPopulation": false, "AlignToNormal": false, "Prefabs": [ { "Prefab": "assets/bundled/prefabs/autospawn/animals/bear.prefab", "Weight": 4 }, { "Prefab": "assets/bundled/prefabs/autospawn/animals/boar.prefab", "Weight": 2 }, { "Prefab": "assets/bundled/prefabs/autospawn/animals/chicken.prefab", "Weight": 1 }, { "Prefab": "assets/bundled/prefabs/autospawn/animals/horse.prefab", "Weight": 1 }, { "Prefab": "assets/bundled/prefabs/autospawn/animals/stag.prefab", "Weight": 1 }, { "Prefab": "assets/bundled/prefabs/autospawn/animals/wolf.prefab", "Weight": 7 } ], "Filter": { "BiomeType": "Everything", "SplatType": "Everything", "TopologyAll": "Nothing", "TopologyAny": "Forest", "TopologyNot": "Cliff, Summit, Ocean, Decor, Monument, Road, Bridge, River, Lake, Offshore, Runway, Building, Cliffside, Mountain, Clutter" } } },
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...But: i did develop a smaller version, and a customer did tell me, for him works fine..its based on same server-code like SpawnConfig.
So basically it should still work... -
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Spawn.dump is not working for me is there another way i can check the spawns?
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A strange thing I'm seeing is a .old file will be created for the config, and a default config file will have been created, have to keep going in there and changing my ore again. happened 3 times now.
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What does ClusterSizeMax do? Should I increase this to improve spawns?