Smart Homes

Control your home and make it smart

Total Downloads: 1,999 - First Release: Aug 8, 2016 - Last Update: Mar 17, 2017

5/5, 5 likes
  1. I hope the Tuna Can Lamps will be included as lights when the mod is updated.
     
  2. They will ;)
     
  3. this plugin doesnt work on my server, i can open the menu ingame can start the configuration, but after the release from the configuration i can do nothing. i have no bottons, nothing. why ?
     
  4. its bcoz it need a update and hes working on it.
     
  5. DylanSMR updated Smart Homes with a new update entry:

    0.2.0

     
    Last edited by a moderator: Mar 12, 2017
  6. Wulf

    Wulf Community Admin

    Easy on the color there... this isn't MySpace. :p
     
  7. Haha! I enjoy my color :p
     
  8. hmm it seems its still broken or something, i get this
    Error while compiling: SmartHomes.cs(15,41): error CS1525: Unexpected symbol `0'
     
  9. DylanSMR updated Smart Homes with a new update entry:

    0.3.0


    [DOUBLEPOST=1489302069][/DOUBLEPOST]
    Sorry about that.
     
  10. well still seems to be errors or im doing something wrong.
    Failed to initialize plugin 'SmartHomes v0.3.0' (NullReferenceException: Object reference not set to an instance of an object)
    and permissions dont work unless you changed those to something else and forgot to add it .
     
  11. Make sure to delete all the data and config/lang from before if you have not. You can see the new perms within the main documentation of this plugin - Smart Homes for Rust | Oxide
     
  12. yeah i did that and it still dont work. and now it also said No previous version to rollback plugin: SmartHomes
     
  13. Weird. I just ran a fresh install(deleted the plugin, data, config, and lang) then downloaded the version from here and it loaded fine.
    Code:
    SmartHomes was compiled successfully in 140ms
    Loaded plugin Smart Homes v0.3.0 by DylanSMR
    [Smart Homes] Creating a new config file
    > oxide.grant user
    Usage: grant <group|user> <name|id> <permission>
    > oxide.grant group default smarthomes.turret
    Group 'default' granted permission 'smarthomes.turret'
     
  14. ah k , well i think i got it fixed anyway, i forgot to delete a file called "smartdata" instead which i didnt think was a part of the plugin. ^^
     
  15. Ah. I might rename it back at some point. I had it like that for testing(mostly) in earlier stages of this update.
     
  16. oh k, well thats no big deal for most i think anyway since it isnt for something else, but a heads up, put down a config guide or something, as in how to use the commands, i didnt see it and i dont remember what command to use to activate :)
     
  17. Edited the overview
     
  18. oh if its possible, since its possible to add more than 1 "home", add another menu that let you switch between the homes, its kinda stupid that if you create a 2nd home, the 1st menu disappear or to remove/add objects, like a door i had to change and now it wont let me add it back since it says an object is already added there.
     
    Last edited by a moderator: Mar 12, 2017
  19. Sorry. Its not possible to add more then one home thats just there to create a new one, meaning replace the old. The issue with, "an object has already been added" is a bug. Im working on that now.
     
  20. DylanSMR updated Smart Homes with a new update entry:

    0.4.0