1. Possible server update dropping today...
     
  2. For some reason the server cfg dosent want to work. Using tcadmin; have the commandline set to this;
    -batchmode +server.maxplayers $[Service.Slots] +server.ip $[Service.IpAddress] +server.port $[Service.GamePort] +server.seed 1285 +server.saveinterval 3600 +server.identity "$[Service.IpAddress]" -cfg "server\$[Service.IpAddress]\cfg\server.cfg" -logFile "log.txt"

    Which is returning with this (Incase you don't know tcadmin);
    -batchmode +server.maxplayers 45 +server.ip 74.91.117.160 +server.port 28015 +server.seed 1285 +server.saveinterval 3600 +server.identity "74.91.117.160" -cfg "server\74.91.117.160\cfg\server.cfg" -logFile "log.txt"

    server/74.91.117.160/cfg/server.cfg has
    server.port 28015
    server.ip 74.91.117.160
    server.maxplayers 45
    server.hostname "My Server Name"
    server.seed 1285
    rcon.password "***********"

    Know the server.port and ip in it is a redundancy and not needed, just copying from my legacy server (with the correct changes) out of habit.

    Windows shows that its running the right commandlines for the server, so really at a lost as to what I'm doing wrong and any help would be much appreciated.
    http://i.gyazo.com/2c6773c1244c28134085f953cac9eeae.png

    Oxide is currently working, have multiple plugins and their performing fine.

    In the rust server browser its saying the server name is;
    "My Untitled Rust Server"

    --
    Know I can just do the server.hostname in the commandline - however want to set it up so everything is automated and can be changed easily.
     
    Last edited by a moderator: Dec 12, 2014
  3. Wulf

    Wulf Community Admin

    If it can't read the server.cfg, then most likely it either doesn't like the path you are giving it, or the file doesn't exist there.
     
  4. When I use the console to write the config, it saves it, however its blank.
     
  5. Wulf

    Wulf Community Admin

    Unless you used server.writecfg, it didn't save, it is only changed temporarily for that server run.
     
  6. Yeah, its when I do server.writecfg that it'll save it blank.

    Also, not sure if its built into experimental yet, but can't seem to find how I can disable sleepers. Seems that when the server restarts, any sleepers die and when the players get back on their inventory and location is wiped.
    --
    Just noticed that its also wiping the map. Made sure to do a smooth restart this time incase that is the problem.
    --
    Nope, but did notice its creating another save folder named;
    Procedural Map_4000_1285
    That is empty whenever I restart.
    --
    If I move the map folder to that location and restart, its fine...

    Alright, if anyone else has the above problem, its because the server saverate was too high, and it dosent automatically save when you do a smooth restart or stop. The save file that I was seeing was the one created by an autosave plugin. When I increase the saverate on the server, it actively saves the map and dosent wipe anything after a restart.
    [DOUBLEPOST=1418371587,1418355365][/DOUBLEPOST]Now having an issue where when people on the server try and upgrade a structure, instead of showing Upgrade Stone it shows
    #missing_token
     
  7. Most likely it's your server provider that has corrupted files. You should contact them.
     
  8. I don't have a service provider, I'm running this on a vds and also downloading the files myself directly from steam via steam cmd. I have also tried it on my own machine on my own network, and have the same issue. Have also connected to both vanilla servers and oxide servers to make sure it isn't my client, and it wasnt, was working perfectly fine on them. Only thing I can think of at this point is its a bug that is in the latest version of the Rust Server. With any luck when the update gets pushed to steam today, it'll fix my problem.
    --
    Ah, reading through the devblog it looks like their not going to push the update today, said there are still too many bugs in it :(.

    Here is a screenshot so you can see exactly what I'm seeing. Again, it does not show this when I go on other servers, so its not a client issue.
    http://cloud-4.steampowered.com/ugc/539634893957452353/5A9EB4694131DE3602E1A6FCF08AF0AE5A31D981/

    Have also ran validate with steamcmd, and it says everything is good.
     
    Last edited by a moderator: Dec 12, 2014
  9. Rust updated a few minutes ago, 12/16/14.
     
  10. any word on when oxide update will drop ?
     
  11. next rust update we will do both at the same time.
     
  12. Yes public update released today :)
     
    Last edited by a moderator: Dec 16, 2014
  13. ooh there is another update today then ?
     
  14. yes, but we need a oxide update for it to work :
     
  15. oh ... well no idea, i've posted the new hooks with correct injections
    but i guess wolf isn't here.
    i have exams in 10mins so can't help.
     
  16. Wulf

    Wulf Community Admin

    Update will be up shortly.
     
  17. sweet. good work as always guys. much appreciated!
     
  18. A snapshot is just the update oxide files right?
     
  19. Wulf

    Wulf Community Admin