1. Wulf

    Wulf Community Admin

    A new build for Rust server v1 is available: https://github.com/github.com/OxideMod/Snapshots/v1.
    • Fixed OnPlayerConnectedHook only triggering for new players, not sleepers.
    • Tweaked locations of OnPlayerSpawn, OnEntityDeath, and ModifyTags hooks per Rust changes.
    Thanks to @Mughisi for digging up the correct indexes for me. :)
     
  2. nice and double thanks to Mughishi...
     
  3. Just a quick question:
    Disable Oxide for update without turning off the server is not possible?

    The door bug is even worse on the v1.


    Thank you for your great work.
     
  4. Wulf

    Wulf Community Admin

    No, you can't turn Oxide off while the server is running because it is a mod of the core Rust DLLs. The only way you can disable it is by replacing the two patched DLLs with the original and restarting the server.

    PS. The door bug is from Rust, not Oxide.
     
  5. Yes, excuse me, I will not speak well. Google translation> <
    I remain with b17, if not all homes will be open at startup.
    (Plz, vote up here)
     
  6. Hi Wulf,

    but which version i have to use ? i installed yesterday a new rust server

    now at the Oxide-2-snapshots there are more then one version....which one i have to use?
     
  7. Wulf

    Wulf Community Admin

    You always use the latest build. The highest b number is the newest, which is also dated.
     
  8. ok thx, i`ve done this. I copied all files to the Folder

    in the relase folder is the lua52.dll and theoxide.root.json

    the other files are in the RustDedicated_Data folder.....

    but when i try to start my server now...the window is coming up for a half second and the closed
    at my task manager i see a RustDedicated.exe is running, but i got now console window
    [​IMG]
    What im doing wrong?

    i used oxide-2_b18-20140111.zip
     
  9. Wulf

    Wulf Community Admin

    You more than likely did not follow the steps which involve installing Visual C++ 2012 x64, else you are missing a file. ;)

    Check your error logs for both Rust and Oxide.
     
  10. I`ve installed vcredist_x64.exe ..i wrote your text... i will check my logs..

    EDIT: i reinstalled the vcredist_64.exe and now it works

    thx
     
  11. After the yesterday's update does not work for me mod oxide 2 and plugins.
    What do I do?
     
  12. Wulf

    Wulf Community Admin

    Check your log for errors and make sure you have Oxide 2 installed again. Every server update that changes the main DLLs requires a new Oxide 2 patch.
     
  13. These amendments take it from where?
    You can do it yourself?
    Do you have to wait?
    I have a server for hosting GameServers and update files there people from support.
     
  14. Wulf

    Wulf Community Admin

    That's something you'd need to ask your host, as I have no idea what sort of access they give you.
     
  15. Wulf

    Wulf Community Admin

  16. Is the latest Rust version 1149 and is Oxide 2 working with it yet?
     
  17. Wulf

    Wulf Community Admin

    Yes, please see the Announcements thread for release info. This thread is a tutorial for setting Oxide 2 up. Keep in mind that the client version rarely matches the server version as well.
     
  18. Code:
    (Filename: Line: -1)
    Rcon Exception
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.cpp Line: 56)
    LuaScriptException: attempt to index a nil value
    at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
    at NLua.Lua.CallFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
    at NLua.LuaFunction.Call (System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
    at NLua.Method.LuaDelegate.CallFunction (System.Object[] args, System.Object[] inArgs, System.Int32[] outArgs) [0x00000] in <filename unknown>:0
    at LuaGeneratedClass1.CallFunction () [0x00000] in <filename unknown>:0
    at Oxide.Core.Libraries.Timer+TimerInstance.Update () [0x00000] in <filename unknown>:0
    at Oxide.Core.Libraries.Timer.Update () [0x00000] in <filename unknown>:0
    at Oxide.Core.OxideMod.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Core.Interface.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0
    at ServerMgr.DoTick () [0x00000] in <filename unknown>:0
    UnityEngine.Debug:Internal_LogException(Exception, Object)
    UnityEngine.Debug:LogException(Exception, Object)
    ServerMgr:DoTick()
    [DOUBLEPOST=1414924332][/DOUBLEPOST]WTF?
     
  19. Wulf

    Wulf Community Admin

    That's from a plugin, not Oxide 2 itself. Check what you've recently installed that uses timers and such.[DOUBLEPOST=1414952534,1414924501][/DOUBLEPOST]A new build is available for Rust server 20141102: https://github.com/github.com/OxideMod/Snapshots/20141102
     
  20. what does this address?
    I am assuming this corresponds to a new server drop...