A new build for Rust server v1 is available: https://github.com/github.com/OxideMod/Snapshots/v1.
Thanks to @Mughisi for digging up the correct indexes for me.
- Fixed OnPlayerConnectedHook only triggering for new players, not sleepers.
- Tweaked locations of OnPlayerSpawn, OnEntityDeath, and ModifyTags hooks per Rust changes.
![]()
Setting up a Rust server with Windows
Discussion in 'Guides and Tips' started by Wulf, Oct 9, 2014.
-
Wulf Community Admin
-
-
Just a quick question:
Disable Oxide for update without turning off the server is not possible?
The door bug is even worse on the v1.
Thank you for your great work. -
Wulf Community Admin
PS. The door bug is from Rust, not Oxide. -
I remain with b17, if not all homes will be open at startup.
(Plz, vote up here) -
Hi Wulf,
but which version i have to use ? i installed yesterday a new rust server
now at the Oxide-2-snapshots there are more then one version....which one i have to use? -
Wulf Community Admin
-
ok thx, i`ve done this. I copied all files to the Folder
in the relase folder is the lua52.dll and theoxide.root.json
the other files are in the RustDedicated_Data folder.....
but when i try to start my server now...the window is coming up for a half second and the closed
at my task manager i see a RustDedicated.exe is running, but i got now console window
What im doing wrong?
i used oxide-2_b18-20140111.zip -
Wulf Community Admin
Check your error logs for both Rust and Oxide. -
I`ve installed vcredist_x64.exe ..i wrote your text... i will check my logs..
EDIT: i reinstalled the vcredist_64.exe and now it works
thx -
After the yesterday's update does not work for me mod oxide 2 and plugins.
What do I do? -
Wulf Community Admin
-
These amendments take it from where?
You can do it yourself?
Do you have to wait?
I have a server for hosting GameServers and update files there people from support. -
Wulf Community Admin
-
Wulf Community Admin
A new build is available for Rust server 20141101: https://github.com/github.com/OxideMod/Snapshots/20141101
-
Is the latest Rust version 1149 and is Oxide 2 working with it yet?
-
Wulf Community Admin
-
Code:
(Filename: Line: -1) Rcon Exception (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.cpp Line: 56) LuaScriptException: attempt to index a nil value at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0 at NLua.Lua.CallFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0 at NLua.LuaFunction.Call (System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0 at NLua.Method.LuaDelegate.CallFunction (System.Object[] args, System.Object[] inArgs, System.Int32[] outArgs) [0x00000] in <filename unknown>:0 at LuaGeneratedClass1.CallFunction () [0x00000] in <filename unknown>:0 at Oxide.Core.Libraries.Timer+TimerInstance.Update () [0x00000] in <filename unknown>:0 at Oxide.Core.Libraries.Timer.Update () [0x00000] in <filename unknown>:0 at Oxide.Core.OxideMod.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Interface.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0 at ServerMgr.DoTick () [0x00000] in <filename unknown>:0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) ServerMgr:DoTick()
-
Wulf Community Admin
-