Hi Renub, Awesome plugins thanks for the great work, has the above issue been fixed?
SetHome [Unmaintained]
Discussion in 'Plugin Support' started by Reneb, Aug 6, 2014.
-
Great plugin! However there has been issues where players that teleport home end up in ceilings. They state that "The teleportation process is too slow when they teleport 3 times to the location causing the player to get stuck in ceilings if they move after the first teleport". Any way to fix this? Maybe make the teleportation process a tad bit faster and accurate like GreenMans SetHome Plugin? Thanks!
-
They get stucked in the ceiling the is in the bottom of the téléport destination? Or on top of it?
-
Last edited by a moderator: Sep 27, 2014
-
Well your players must lag like shit lol ...
Anyway i guess ill change the timers of the téléports and post an update -
-
aha no problem, i understand, it will be an easy fix
-
This plugin appears to be conflicting with r-Remove. Or r-Remove conflicts with this plugin. Either way, once I install r-Sethome, the remove plugin stops working.
Does anyone know how to fix this? -
you are probably on multiplay, because the plugins don't conflict.
-
If you are talking about multiplay the host, I am not. I have remove r-Sethome half a dozen times just to test before coming here and posting this. Every single time, r-Remove started working perfectly. The moment I load up r-Sethome, r-Remove stops working.
Do you have any other suggestion why one would stop working only when the other is loaded? -
i have no idea, they work together, i've always used them together XD
-
Could you make the plugin with flags support, so i can allow just certain players to use the command?? Or do you know a way to make that?
-
of course it could be possible, but i don't code for legacy anymore, sorry.
-
Well if you have some time, i would really appreciate it reneb.
-
You can check the user's steam ID in the function, but I'm not sure if that's the best way to do it.
function PLUGIN:cmdhome( netuser, cmd, args )
local player = rust.GetLongUserID(netuser)
if(player == "yourSteamID" or player == "playerWhoHasPermission1" or player == "playerWhoHasPermission2") then
-- the code here
end
end -
that would work yes.
-
I'm able to /sethome on ceilings.
Configuration:
Code:{ "homes_timer":30, "gohome_price":25, "reset_home_timer_if_attacked":false, "sethome_price":750, "Use_Doorshare":true, "Use_Groups":true, "homes_cooldown":0, "AllowSetHomeOnCeiling":false, "Use_Factions":false, "homes_limit":3, "Version":"2.0", "Use_Economy":true }
EDIT: I can see that the function was removed when the auto-detection feature was added. Is there any way I can make players unable to /sethome on ceilings with the newest version?Last edited by a moderator: Dec 25, 2014 -
Last edited by a moderator: Mar 2, 2015
-
is it possible to use /removehome on this plugin, I cant find a way to remove it. Or is it done manually, changing the txt file?
[DOUBLEPOST=1425333458][/DOUBLEPOST]nevermind, I figured out that doing it in a new foundation would overwrite it.