Reneb updated R-SetHome with a new update entry:
auto deactivation after setting home when use of econ
SetHome [Unmaintained]
Discussion in 'Plugin Support' started by Reneb, Aug 6, 2014.
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This is great! I really enjoy the freeze function that slows them down on top of only being able to teleport to a friendly structure. Do you think it could be applied before they disappear ? Also what do you think about adding it to a TP mod for when people do requests and accepts?[DOUBLEPOST=1408065019,1408033112][/DOUBLEPOST]
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Really? Éven if you pût triple téléportations?
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Yes, I forked a few mods to solve the problem using the unbind/rebind freeze function. What I'd really like is what rustessentials has which is it detects if you move and then will cancel the teleport after.
This is for a TP mod we were using your broken leg/freeze function. Your home mod is bomb digity I love it! -
Ok i see.
And how do you glitch in à rock With the tp? Just running foward works?
Cause i would think with the triple téléport you would get facepunch kicked. -
With your buddy crouched under the lip of a rock you can face the same direction they are (anywhere on the map such as a big field with plenty of space to run) and run as fast as you can, when you get teleported you'll be decently far in the rock your buddy maintains their position and you just keep walking forward, no matter how many tp's back there are it still allows you to glitch in, and even with the broken leg you can slide into the rock and unfortunately facepunch doesn't detect it as a violation.
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I see ... People are crafty ^^
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I love the options that you offer. the only thing is from switching from sethomeag to this plugin as the anti glitching freeze thing was working great but
this we are still getting stuck in floors and ceilings. -
Hmmm i see, i'll see what i can do
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Players are leaving foundations allover the server lol
now a full-time job cleaning them
but ant-clitch thing workesgreat!Last edited by a moderator: Aug 18, 2014 -
Lol ^^ those noobs ^^
You dont need to clean this, it's not something that would made the server lag ^^ -
There is a script out there to clear objects be type you could just use that to clear empty foundations.
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12:18 PM: ERROR: Error in timer ()
: NLua.Exceptions.LuaScriptException: [string "r-sethome.lua"]:296: attempt to index field 'playerClient' (a nil value)
at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
at NLua.Lua.CallFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
at NLua.Lua.CallFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
at NLua.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Main+<>c__DisplayClass6.<lua_NewTimer>b__4 () [0x00000] in <filename unknown>:0 -
This is just as I like, works a treat. However people have asked, is it possible for it to block set home for 30minutes after using Explosive Charges or Grenades?
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I am getting this error:
Code:[Oxide] oxidecore: [string "r-sethome.lua"]:107: attempt to index field 'attacker' (a number value) (@) [Oxide] oxidecore: at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0 at NLua.Lua.CallFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
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I'm getting this spammed too.
Players have reported increased lag whilst SetHome plugin has been enabled on the server.
May have to remove it. -
I'm not sure if it's lagging my server, but even if it is, I don't think I'll remove it because of the function that doesn't allow other players to /sethome in their base. It's such a great feature.
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Yeah its a fantastic feature, but if its causing as much lag as I think throwing out errors then I don't know what I'll do.
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I'm Check it as soon as i can