Server update, server is restarting (Linux)
Discussion in 'Rust Discussion' started by Prokuror, Feb 17, 2018.
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Thanks guys!
I just removed all "old" lgsm server install, downloaded again, move some files around, updated the quickfix from Fred and BOOM! Online! -
So the fix is to reinstall LGSM?
[DOUBLEPOST=1519409336][/DOUBLEPOST]Please explain -
Explain moved some files around?
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The rustserver script has a line similar to this: nano rustserver
executable="./RustDedicated"
This needs to be changed to include the path to the Rust plugins, like this:
executable="LD_LIBRARY_PATH=$LD_LIBRARY_PATH:`dirname $0`/serverfiles/RustDedicated_Data/Plugins/x86_64 ./RustDedicated" -
Thanks... Sorted now
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nvm fix is there
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What I did was :
I'm running a Debian Linux server.
I was running an OLD version of LGSM. So that was my first problem. I copy everything under /home/*rustservername to a /temp folder.
Then I removed everything under /home/*rustservername and use the link :
Code:sudo wget -N --no-check-certificate https://raw.githubusercontent.com/GameServerManagers/LinuxGSM/master/linuxgsm.sh && chmod +x linuxgsm.sh && bash linuxgsm.sh rustserver
Code:./rustserver install
Code:./rustserver start
Code:./rustserver stop
Then I did the Quickfix from Fred in this:
Code:~/lgsm/config-lgsm/rustserver/server.cfg
Code:executable="LD_LIBRARY_PATH=$LD_LIBRARY_PATH:${homeDir}/serverfiles/RustDedicated_Data/Plugins/x86_64 ./RustDedicated"
Now my server is running again! -
LGSM received a patch fix not long ago - it works ok now, at least on Debian
I'm getting a new problem now, on Centos 7 .. after the lgsm fix, the oxide Csharp Compiler stopped working..
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Mine is:
Code:~/home/*rustserveruser/serverfiles/CSharpCompiler.x86_x64