something hase changed in startup script,
Code:Command Line: "./RustDedicated" "-batchmode" "+server.ip" "xxyyzz" "+server.port" "28019" "+server.maxplayers" "500" "+server.hostname" "RUSTLand.pl Test Server" "+server.identity" "rust" "+server.worldsize" "1000" "+server.seed" "0" "+server.salt" "0" "+server.tickrate" "30" "+server.level" "Procedural Map" "+server.saveinterval" "600" "+server.secure" "true" "+rcon.ip" "xxyyzz" "+rcon.port" "28020" "+rcon.web" "1" "+rcon.password" "******" "-logfile" "output.txt" "+fps.limit" "30" Command 'batchmode' not found server.ip: "xxyyzz" server.port: "28019" server.maxplayers: "500" server.hostname: "Test Server" server.identity: "rust" server.worldsize: "1000" server.seed: "0" server.salt: "0" server.tickrate: "30" server.level: "Procedural Map" server.saveinterval: "600" server.secure: "True" rcon.ip: "xxyyzz" rcon.port: "28020" rcon.web: "True" Command 'rcon.password' not found Command 'logfile' not found
Server update, server is restarting (Linux)
Discussion in 'Rust Discussion' started by Prokuror, Feb 17, 2018.
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EasyAntiCheat Scout shutting Down · Issue #1813 · GameServerManagers/LinuxGSM · GitHub
add file /home/rust/lgsm/config-lgsm/rustserver/rustserver.cfg
-executable="./RustDedicated"
+executable="LD_LIBRARY_PATH=$LD_LIBRARY_PATH:dirname $0/RustDedicated_Data/Plugins/x86_64 ./RustDedicated"
work -
i don't use lgsm but thanks
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Facepunch.Steamworks Unity: WindowsPlayer
Facepunch.Steamworks Os: Windows
Facepunch.Steamworks Arch: x64
Setting breakpad minidump AppID = 252490
Connected to Steam
eac_server.dll [x64] :: hModule: 00007FFCFDD80000 dwReason: 1 lpvReserved: 0
Server startup complete -
why cant i download oxilemod with rust server manage anymore?
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edit i found a way.
for all ppl with ogp:
go fia ftp to webinstallation from ogp
go to modules > config_games >server_configs rust_linux64.xml
and changeit to this:
Code:<game_config> <game_key>rust_linux64</game_key> <protocol>lgsl</protocol> <lgsl_query_name>rust</lgsl_query_name> <installer>steamcmd</installer> <game_name>Rust</game_name> <server_exec_name>RustDedicated</server_exec_name> <cli_template>-batchmode +server.ip %IP% %PORT% %PLAYERS% %HOSTNAME% %IDENTITY% %WORLDSIZE% %SEED% %SALT% %TICKRATE% %MAP% %BCK% %SAVEINTERNAL% %SECURE% +rcon.ip %IP% %RCON_PORT% %RCONWEB% %CONTROL_PASSWORD% -logfile output.txt</cli_template> <cli_params> <cli_param id="IP" cli_string="" /> <cli_param id="PORT" cli_string="+server.port" options="s" /> <cli_param id="PLAYERS" cli_string="+server.maxplayers" options="s" /> <cli_param id="HOSTNAME" cli_string="+server.hostname" options="sq" /> <cli_param id="CONTROL_PASSWORD" cli_string="+rcon.password" options="sq" /> </cli_params> <reserve_ports> <port type="add" id="RCON_PORT" cli_string="+rcon.port" options="s">1</port> </reserve_ports> <console_log>output.txt</console_log> <max_user_amount>500</max_user_amount> <mods> <mod key="default"> <name>None</name> <installer_name>258550</installer_name> <installer_login>anonymous</installer_login> </mod> </mods> <server_params> <param key="+server.identity" type="text" id="IDENTITY"> <default>my_server_identity</default> <desc>Changes path to your server data (e.g. rust/server/my_server_identity).</desc> </param> <param key="+server.worldsize" type="text" id="WORLDSIZE"> <default>3000</default> <options>s</options> <desc>Defines the size of the map generated (min 1000, max 8000).</desc> </param> <param key="+server.seed" type="text" id="SEED"> <default>0</default> <options>s</options> <desc>Defines the map generation seed.</desc> </param> <param key="+server.salt" type="text" id="SALT"> <default>0</default> <options>s</options> <desc>Defines the randomization to mining resources.</desc> </param> <param key="+server.tickrate" type="text" id="TICKRATE"> <default>30</default> <options>s</options> <desc>Defines the server tickrate (going higher than 30 is not recommended).</desc> </param> <param key="+server.level" type="select" id="MAP"> <option value="Barren">Barren</option> <option value="CraggyIsland">Craggy Island</option> <option value="HapisIsland">Hapis Island</option> <option value="Procedural Map">Procedural Map</option> <option value="SavasIsland">Savas Island</option> <option value="SavasIsland_koth">Savas Island KoTH</option> <desc>Defines the map of the server.</desc> </param> <param key="+backup" type="checkbox_key_value" id="BCK"> <desc>Enable automatic backups.</desc> </param> <param key="+server.saveinterval" type="text" id="SAVEINTERNAL"> <default>600</default> <options>s</options> <desc>Interval between the server saves the map.</desc> </param> <param key="+server.secure" type="select" id="SECURE"> <option value="true">Enabled</option> <option value="false">Disabled</option> <options>s</options> <desc>Enables or disables Valve Anti-Cheat protection on the server.</desc> </param> <param key="+rcon.web" type="select" id="RCONWEB"> <option value="0">Disabled</option> <option value="1">Enabled</option> <options>s</options> <desc>If set to enabled, use websocket RCON. If set to disabled, use legacy source engine RCON.</desc> </param> </server_params> <environment_variables> export LD_LIBRARY_PATH="$LD_LIBRARY_PATH:${homeDir}/serverfiles/RustDedicated_Data/Plugins/x86_64" </environment_variables> </game_config>
Last edited by a moderator: Feb 23, 2018 -
Hello, when me serwer was automatic restart today he stop working. I see on the log message:
Code:Facepunch.Steamworks Unity: LinuxPlayer Facepunch.Steamworks Os: Linux Facepunch.Steamworks Arch: x64 Couldn't initialize Steam Server (1295503929)Server startup complete EasyAntiCheat Scout Shutting Down EasyAntiCheat Server Shutting Down [Raknet] Server Shutting Down (Shutting Down) Setting up 2 worker threads for Enlighten. Thread -> id: 7f47de359700 -> priority: 1 Thread -> id: 7f47ddb58700 -> priority: 1
Serwer its Vanilla and he its on linux, there was logs from start server:
Code:https://pastebin.com/bb1WtWEF
And there was me rustsertver start file:
Code:https://pastebin.com/MvBzZBYx
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This error is coming from Facepunch
You probably have this line spamming your console:
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
This is affecting every Linux dedicated server
No word from them on a fix yet
I am trying to find a workaround -
Yes. Like you see i have spam of that on the console... What that means? End of linux serwers or everyone have that and we need to wait for hot fix?
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Daniel Gibbs has already been informed -
The debugbindings thing is not an error, just a warning message, for their unity build debugging.
For LGSM users, in your lgsm/config-lgsm/rustserver/rustserver.cfg
replace
executable="./RustDedicated"
with:
executable="LD_LIBRARY_PATH=$LD_LIBRARY_PATH:${homeDir}/serverfiles/RustDedicated_Data/Plugins/x86_64 ./RustDedicated"
Seems to work for me. -
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What I have under /lgsm : /default-configs /functions /mods /tmp
My server was installed 2016 and has been since then been updated with the script from lgsm. But I can't find the file I need to make the change to. If you have more tips, more then welcome! -
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I did it, now its giving the following error when i try to start.
Starting rust-server: Server failed to connect to server: Connection refused
[ FAIL ] Starting rust-server: Unable to start Server -
Code:sudo wget -N --no-check-certificate https://raw.githubusercontent.com/GameServerManagers/LinuxGSM/master/linuxgsm.sh && chmod +x linuxgsm.sh && bash linuxgsm.sh rustserver
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Any news on a fix that works..?
[DOUBLEPOST=1519405838][/DOUBLEPOST]My server is continuously rebooting.. "Couldn't initialize steam server... then unloads pluggings and reboots -
Any updates?