Sorry to revive an old thread. I can create a new one if necessary.
I'm trying to run my Rust server without the Steam client open (CLI only), but I'm getting an error message. I've spent several hours trying solutions I've found online, but none of them have worked for me. This is the error I'm getting.
I've tried changing the LD_LIBRARY_PATH variable in my startup script to quite a few different values, but nothing has worked for me.Code:dlopen failed trying to load: steamclient.so with error: steamclient.so: cannot open shared object file: No such file or directory [S_API FAIL] SteamAPI_Init(): Sys_LoadModule failed to load: steamclient.so [S_API FAIL] SteamAPI_Init() failed InitServer: GameServer_Init returned false eac_server.so [x64] :: OnUnload()
Has anyone been able to fix this issue?
Edit:
I upgraded to Ubuntu 16.04 which resolved the initial error, but when I try to run the server I get this error now.
I have these two exports in my .sh script.Code:EasyAntiCheat Scout Shutting Down(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)EasyAntiCheat Server Shutting Down(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)[Raknet] Server Shutting Down (Shutting Down) Setting up 2 worker threads for Enlighten. Thread -> id: 7f141717c700 -> priority: 1 Thread -> id: 7f141697b700 -> priority: 1
Is there something else I need to do to get this to work?Code:export PATH=/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/srv/rust export LD_LIBRARY_PATH=/srv/rust:/srv/rust/RustDedicated_Data:{$LD_LIBRARY_PATH} ;
Server update, server is restarting (Linux)
Discussion in 'Rust Discussion' started by Prokuror, Feb 17, 2018.
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After Serverupdate today, my 3 Servers do not start.
Code:Server.Ip.HostOrder = 1578573770(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)Facepunch.Steamworks Unity: LinuxPlayer Facepunch.Steamworks Os: Linux Facepunch.Steamworks Arch: x64 InitServer: GameServer_Init returned false Couldn't initialize Steam Server (1578573770)(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)Server startup complete EasyAntiCheat Scout Shutting Down(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)EasyAntiCheat Server Shutting Down(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)[Raknet] Server Shutting Down (Shutting Down) Setting up 2 worker threads for Enlighten. Thread -> id: 7fe851df5700 -> priority: 1 Thread -> id: 7fe8515f4700 -> priority: 1 eac_server.so [x64] :: OnUnload() [ OK ] Debug rust-server: Stopping debug
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New server update, with old oxide it is bootloop ;/
Rust on Twitter -
Oxide is not yet updated, you need to wait for its update.
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Oxide is not yet updated, you need to wait for its update.
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i know
but thank you
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"InitServer: GameServer_Init returned false"
Yup, can confirm, but I think it's rust server, not oxide. -
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Code:[Raknet] Server Shutting Down (Shutting Down) Setting up 2 worker threads for Enlighten. Thread -> id: 7fe851df5700 -> priority: 1 Thread -> id: 7fe8515f4700 -> priority: 1 eac_server.so [x64] :: OnUnload()
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Code:
> version Protocol: 2057.157.1 Build Date: 2/22/2018 12:49:53 PM Unity Version: 2017.1.2f1 Changeset: 25583 Branch: release
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oxide update is there, but still bootloop ;/
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yup, linux there ;/
Code:(17:39:05) | Server startup complete (17:39:05) | EasyAntiCheat Scout Shutting Down (17:39:05) | EasyAntiCheat Server Shutting Down
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So, is it necessary to update?
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i have restored old server files (uff i have not all updated servers and i could copy paste files) and it works... something is not ok with new update on linux ;/
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same here (linux)
EasyAntiCheat Server Shutting Down
edit: server is now running about some trys
2.edit: server shutting down again..Last edited by a moderator: Feb 22, 2018 -
ok, old server files + previous oxide and it is working.
old server files + new oxide gives:
Code:MissingMethodException: Method not found: 'ModelState.set_relaxed'. at BaseNetworkable.ToStream (System.IO.Stream stream, SaveInfo saveInfo) [0x00000] in :0 at BaseNetworkable.GetSaveCache () [0x00000] in :0 at SaveRestore.GetSaveCache () [0x00000] in :0 at Bootstrap+c__Iterator2.MoveNext () [0x00000] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in :0 (Filename: Line: -1)