
Security Lights
Search light targeting system
Total Downloads: 3,525 - First Release: Jul 31, 2017 - Last Update: Jan 10, 2018
- 5/5, 16 likes
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Currently it sometimes targets players who are crouching. Seems to appear when a player is near a wall whilst the searchlight is high up. Alongside sometimes detecting players through walls.
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Hi! Did you add support for /friends? It doesn't seem to work?
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S0N_0F_BISCUIT updated Security Lights with a new update entry:
1.1.4
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Activating night only seems to disable the light completely. What should I look for?
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Seens does'nt work with lasts updates. Lights stay off.
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It works fine except for night only mode. Try to change the mode to only light you up
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For some reason it tells me the permission securitylights.use doesn't exist when I try to grant it in console
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The spotlights stopped tracking anything. They just face down now
Code:{ "Auto Convert": true, "Detection Radius - All": 300, "Detection Radius - Helicopter": 300, "Detection Radius - Players": 300, "Night Only Operation": false, "Require Fuel": false, "Target Acquired Sound": true, "Target Friends": true, "Tracking Radius - All": 300, "Tracking Radius - Helicopter": 300, "Tracking Radius - Players": 300 }
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The searchlights on my server produce fuel when on.
This makes no sense. I set "Require Fuel" to false, but why do they get more and more fuel in them over the time they are on??? -
I have mine set to track all "at least I think I do" but they don't work for me, ideas?
CONFIG
{
"Auto Convert": false,
"Detection Radius - All": 50,
"Detection Radius - Helicopter": 100,
"Detection Radius - Players": 50,
"Night Only Operation": false,
"Require Fuel": false,
"Target Acquired Sound": true,
"Target Friends": true,
"Tracking Radius - All": 50,
"Tracking Radius - Helicopter": 100,
"Tracking Radius - Players": 50
DATA:
{
"Security_Lights": {
"10078107": 0,
"10080750": 0
}
} -
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@Kleementin and @Crispy 5 Do you have any other plugins that alter fuel consumption?
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@S0N_0F_BISCUIT we had something similar going on on RustFactions. We had Nightlanterns and SL installed and as far as we could tell nightlanterns caused some fuckery with generating fuel so we replaced it with NoFuelRequirements, and simply had SL require fuel in its plugin, but not require it in NFR so the free fuel creation was halted.
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