Security Lights

Search light targeting system

Total Downloads: 3,525 - First Release: Jul 31, 2017 - Last Update: Jan 10, 2018

5/5, 16 likes
  1. can this target npcs if on players mode
     
  2. It targets murderers spawned with BotSpawn plugin
     
  3. Currently it sometimes targets players who are crouching. Seems to appear when a player is near a wall whilst the searchlight is high up. Alongside sometimes detecting players through walls.
     
  4. Yeah, I have noticed this as well. I am going to try to fix it.
     
  5. Hi! Did you add support for /friends? It doesn't seem to work?
     
  6. No, I didn't have support for that. It will be added in the next release.
     
  7. S0N_0F_BISCUIT updated Security Lights with a new update entry:

    1.1.4

     
  8. Activating night only seems to disable the light completely. What should I look for?
     
  9. Seens does'nt work with lasts updates. Lights stay off.
     
  10. It works fine except for night only mode. Try to change the mode to only light you up
     
  11. Thanks for the info. I will look into it.
     
  12. For some reason it tells me the permission securitylights.use doesn't exist when I try to grant it in console
     
  13. The spotlights stopped tracking anything. They just face down now

    Code:
    {
      "Auto Convert": true,
      "Detection Radius - All": 300,
      "Detection Radius - Helicopter": 300,
      "Detection Radius - Players": 300,
      "Night Only Operation": false,
      "Require Fuel": false,
      "Target Acquired Sound": true,
      "Target Friends": true,
      "Tracking Radius - All": 300,
      "Tracking Radius - Helicopter": 300,
      "Tracking Radius - Players": 300
    }
     
  14. The searchlights on my server produce fuel when on.
    This makes no sense. I set "Require Fuel" to false, but why do they get more and more fuel in them over the time they are on???
     
  15. I have mine set to track all "at least I think I do" but they don't work for me, ideas?

    CONFIG
    {
    "Auto Convert": false,
    "Detection Radius - All": 50,
    "Detection Radius - Helicopter": 100,
    "Detection Radius - Players": 50,
    "Night Only Operation": false,
    "Require Fuel": false,
    "Target Acquired Sound": true,
    "Target Friends": true,
    "Tracking Radius - All": 50,
    "Tracking Radius - Helicopter": 100,
    "Tracking Radius - Players": 50

    DATA:
    {
    "Security_Lights": {
    "10078107": 0,
    "10080750": 0
    }
    }
     
  16. Happening to me as well.
     
  17. Okay, I'll check it out.
     
  18. @S0N_0F_BISCUIT we had something similar going on on RustFactions. We had Nightlanterns and SL installed and as far as we could tell nightlanterns caused some fuckery with generating fuel so we replaced it with NoFuelRequirements, and simply had SL require fuel in its plugin, but not require it in NFR so the free fuel creation was halted.
     
  19. I do (NightLantern) but see @RustFactionsRP and will swap to nofuelrequirements. Thanks Biscuit