Rust-Kits

Moved

Total Downloads: 70,151 - First Release: Oct 21, 2014 - Last Update: Jun 7, 2018

4.96216/5, 185 likes
  1. Thank you!
     
  2. Nice new updates could be features like
    One that only lets you pick one kit each life
    maybe bonus cooldown if someone lives more then 15 minutes or w.e you could add kitperdeath function
    i havnt played around much with this kits but good update features could include features like deleteinventory on kit and repsawn with last kit if these arent already included
    if they arent all features of your next release not trying to throw any work at you Reneb just trying to help community
     
  3. this is a core kit plugin, if you want to make event plugins you can easily include this plugin inside a new plugin.
    you can see that i use this plugin inside all my event plugins (event manager, deathmatch, battlefield). it's only couple of lines of code to include the plugin, so you don't have to remake everything.
    but i'm not going to include those features in this plugin as they wouldn't have anything to do with this kit plugin.

    remake your request in the request section (where you first did it ^^) and explain well what you want and for what.
     
  4. Thanks for quick reply I figured I would have to request a plugin because I have noticed you use kits as a base for plugins that require this as a dependency ei Battlefield
    [DOUBLEPOST=1441700191][/DOUBLEPOST]if youre ever interested in the progress of my request Request - Classic classes FPS | Oxide :D have a good day
     
  5. Hi guys, i am try to kit plugin added my server but dont configure kit list. İ am not found where can i configure kit list. Help me please thanks.
     
  6. => overview
     
  7. => overview ?

    Can you help me @Reneb ? ı wıll waıtıng you.
     
    Last edited by a moderator: Sep 8, 2015
  8. Kits.cs(35,20): warning CS0414: The private field `Oxide.Plugins.Kits.groundLayer' is assigned but its value is never used
    Kits.cs(70,20): warning CS0414: The private field `Oxide.Plugins.Kits.retreiveType' is assigned but its value is never used
    Kits.cs(75,22): warning CS0169: The private field `Oxide.Plugins.Kits.Changed' is never used
    Kits.cs(862,42): warning CS0414: The private field `Oxide.Plugins.Kits.playerGUI' is assigned but its value is never used
     
  9. those are just warnings, mostly that i put info and never use Thèm. So it doesnt matter
     
  10. İ dont understand what you mean :(


    i am solved thanks
     
    Last edited by a moderator: Sep 8, 2015
  11. Hey Reneb I'm trying to use your Kits plugin but it keeps saying kit does not exist even though when I type /kit it tells me its there?
     
  12. Hi Reneb, is there a way you could add logging to VIP kit redemption's (date / time stamp) to keep track of them. Thanks!
     
  13. it could be that you are writing the name with the wrong capitals? "/kit Hello" is not "/kit hello" (it happened to me at first ;-)
    [DOUBLEPOST=1441757617][/DOUBLEPOST]Hi!, is it possible to edit a kit? (i cannot ask for it anymore and i prefer not to reset the stats for all players), is there a way i can also list it's content? Thanks!
     
  14. Check your Kits_List.json file in your data folder for errors on this site JSONLint - The JSON Validator.
     
  15. It will be with the new version
     
  16. how do you reset kit tokens? so its like no one ever used them
     
  17. Delete the Kits_Data.json inside the data/ folder.
    Next version will come with a command
    [DOUBLEPOST=1441906664,1441818261][/DOUBLEPOST]plugin has been completelly remade.
    it will now support:
    - hide (usefull for arena kits ... so you don't see 1000 kits in the list as admin)
    - cooldown
    - max
    - permission
    - authlevel
    - npconly
    - image (show an image in the GUI)
    - description
    - blueprints support
    - GUI for NPC and chat (you can choose to use /kit and have the kit lists in the chat, or use /kit and have it in the GUI)
    - GUI with pagination
    - kit resetdata and resetkits
    - kit edition (edit the options and even the items)
    - force give kit ...
    and actually much more ...
    but i have to test the plugin when i get home ;)
    if you have requests for the kit plugin, do it now ^^ i won't be coding it much more after that as it's going to be pretty full already.
     
  18. When will all this work be done. When you say you wont be coding it much but you will be updating it when a rust update comes out that caues an error I hope?
     
  19. i can think of
    - edit the kit
    - list kit contents
    - reset the data for a specific player
    - enable a kit on a specific spot (in order to have a kit available in a 'goal zone' (races with the new upcoming cars YEAHH!!)


    Thanks man, nice work!!!
     
  20. The work is already done, i just need to test it, but impossible from where i am.