Rust-Kits

Moved

Total Downloads: 70,148 - First Release: Oct 21, 2014 - Last Update: Jun 7, 2018

4.96216/5, 185 likes
  1. Good idea ! See alone kits available with permission !
    Can you add this to the plugin please ?
     
  2. pls, add concole command
    Code:
    kit.give UID kitname
     
  3. I don't want kits for the masses, just kits that admins (Auth 1/2) can give or if you are in a group DonatorGroup you can get that kit. so can I associate a kit with a group? and can that kit have like 3 kits per week? thanks!
     
  4. Yes you can do that with custom permissions (oxide permissions) and -max, -cooldown options. For example:

    /kit add "kit-name" "kit-description" -donator -max2 -cooldown3600
    With this command you will creake a kit for players with "donator" permission, which they can use 2 times per 1 hour.

    "-donator" is custom oxide permission (group as you called it).
    "-max" is max numbers of time a kit is allowed to be used.
    "-cooldownXXXX" is cooldown in SECONDS of the kit.
     
  5. is the group donator already there? I have not checked - just wondering
    I get the cooldown and max parameters but can I have them expire like after 7 days? basically I don't care if they use all the kits in 30 seconds but they only get a max of X kits per week.
     
  6. Domestos described how oxide permission system work pretty well in he's Chat Handler plugin
    .
    About -maxX and -cooldownXXX.

    when -cooldownXXX expires, it reset -maxX.

    So basicly, if you set options like this:

    /kit add "kit-name" "kit-description" -donator -max2 -cooldown604800


    all your players with "donator" permissin will be able to get 2 kits per 1 week, and yes they will be able to get all two kits anytime.
     
  7. kit cool down times are wrong after the update
     
  8. autokit no longer works
     
  9. kit doesn't work for the new update, cannot do any commands for it same thing for you guys?
     
  10. yes kit plugin is outdatet and need a update
     
  11. works fine now nvm hahaa
     
    Last edited by a moderator: Jun 5, 2015
  12. looks like if I set the autokit to
    "level": 2
    per the instructions, noone but the admins get it.
     
  13. does still work just fine .. we use it and cant see anything up with it ..
     
  14. do you have level 2 for the permissions?
     
  15. I don't know, kits work perfectly fine on my server.
     
    Last edited by a moderator: Jun 5, 2015
  16. Yeah sure do m8 , may be try installing that bad boy see how you go ..?
     
  17. @Reneb, Suggestion:
    Check if the player has enough place in his inventory to redeem the kit, otherwise tell him how many slots he need to clear before he can redeem the kit.
     
  18. I would be much happier with this plug in if I did not have to be in the game to edit the kits. This plug forces the server administrator to not only run the client but also to empty the character's normal inventory to place the kit configuration on the character. It is a very ineffective way to admin plug ins. If the kit configurations were kept in the "config" folder, I would even be able make kit changes from a cell phone while on a lunch break.

    I do understand that it was made this way because there are a lot of sever admins that have no business running a server at all, but I can't give 5 star to a plug that requires admin to be in game.
     
  19. Dude, you can totally do that, just edit kits_list.json in data folder.
     
  20. The DATA of the Kits are saved in the DATA folder, as the folder name says itself. Just edit it there.