Rust-Kits

Moved

Total Downloads: 70,149 - First Release: Oct 21, 2014 - Last Update: Jun 7, 2018

4.96216/5, 185 likes
  1. I cant help you until you upload the files with the changes you made in them
     
  2. The most interesting thing is that I have equipment in my hands, but I do not want to save it in the whale, on the contrary, the stone and the torch were removed when entering / dying on the server
     
  3. my kits dont save after restart does anyone know how to fix this?
     
  4. try reading other posts first
     
  5. I'm still having the issue where I need to reload the plugin to be able to access the "add kits" button. Other than that it works. Manual redemption of kits is fine.
     
  6. You're not the only one. Even comments on YouTube show people are having this issue. The tutorial video put out by the developer shows the plugin automatically saving the data into the data files, but for some people it does not do this, the files stay blank no matter what changes you make in-game.
     
  7. Thats because some are not doing it right and wont upload their files so the problem can be fixed and to see what they are doing wrong
     
  8. I promise I'm not trying to be hard on anyone. I legitimately do not know which file needs to be uploaded and to where. I have not seen one kit tutorial to cover that. Even checking the comments no one specifies unless I looked over it.
     
  9. Kits | Page 326 | Oxide
    I did say in this post and the files need to be uploaded to the post using the upload a file button
    upload a file.png
     
  10. Attached the Kits.json. The video tutorial says the only reason you would have to edit the config here is if you want to manually add the kits yourself without using the plug-in, but he recommends just adding the kits through the plug-in in-game. In the new tutorial video he uploaded, when he adds a kit in-game, it automatically updates the Kits.json file on his server. It does not do that on my end. All of the info in the files stay the same.
     

    Attached Files:

  11. Can you upload the kits file from the data folder with the kits added giving me a blank one is not going to help
     
  12. i have installed mod into my oximod/plugins file on my server and still not sure what to do and lost on how to activate my bots and if the mod is in the right place can someone please help me
     
  13. I threw this together as an example to show you how I'm coding it. I put them into the json validate tool and they're both coded correctly. I lost all of my other kit data when I re-installed the plugin.
     

    Attached Files:

  14. did you copy and paste the info into the file? as that is all wrong
    [DOUBLEPOST=1511592376][/DOUBLEPOST]You need to fully read my post on page 324 as many times as you need to until you understand it I even gave a few kits all you need to do is copy each line in game chat
     
  15. Followed it step by step. Kits worked like they should in-game until I restarted my server. All of the kits disappeared. That's when I deleted the plugin and all data and re-installed to try another method to save kits.
    [DOUBLEPOST=1511593908][/DOUBLEPOST]
    Okay, so I FINALLY got it to work and save everything after a restart. I found this file (attached) in the comments on another page and used it and it worked perfectly. Now I can just customize it and I'll be good to go. I guess I was just confused when the tutorials showed the kits.json being automatically updated with the kits and items when you created a kit in-game. I didn't know you had to physically code the kits for them to save.
     

    Attached Files:

  16. If you need help I do give free help over skype for anyone that needs it just ask
     
  17. I have done this with 12 blueprints that I pre-made. However, when I redeem the kit, it simply gives me the correct amount of blank blueprints. They cannot be learned and appear with no item overlay. I typed it exactly as you did here. Did I miss something? I do not use the GUI. I do it all by typing.
     
  18. The blueprints have changed a lot from that post was made and as I am far to busy for the next few days I cant test or confirm it if you can upload the kits.json from data folder will have a look
     
  19. Thanks for your quick reply. I understand you're busy and I appreciate the work you do on this.
    I'll upload the JSON as soon as I am able to. Thanks again.
     
  20. @Kappasaurus

    Lil error with Kits on our Arena server, seems fine on the front end though

    Code:
    Failed to call hook 'OnPlayerRespawned' on plugin 'Kits v3.2.9' (NullReferenceException: )
      at (wrapper managed-to-native) UnityEngine.Component:get_transform ()
      at BaseEntity.get_currentTemperature () [0x00000] in <filename unknown>:0
      at PlayerInventory.ServerUpdate (Single delta) [0x00000] in <filename unknown>:0
      at PlayerInventory.OnClothingChanged (.Item item, Boolean bAdded) [0x00000] in <filename unknown>:0
      at ItemContainer.Insert (.Item item) [0x00000] in <filename unknown>:0
      at Item.SetParent (.ItemContainer target) [0x00000] in <filename unknown>:0
      at Item.MoveToContainer (.ItemContainer newcontainer, Int32 iTargetPos, Boolean allowStack) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.Kits.GiveItem (.PlayerInventory inv, .Item item, .ItemContainer container) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.Kits.GiveKit (.BasePlayer player, System.String kitname) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.Kits.OnPlayerRespawned (.BasePlayer player) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.Kits.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0