Rust-Kits

Moved

Total Downloads: 70,199 - First Release: Oct 21, 2014 - Last Update: Jun 7, 2018

4.96216/5, 185 likes
  1. Try reading the overview
     
  2. 4) set the options via: /kit option1 value1 option2 value2 etc

    Kits dont set using first 3 options show up but with nothing in them and yes my inventory had all the stuff I wanted in it. and trying to use section 4 above only returns errors.. unkown command

    ???
     
  3. Please dont tell me you typed that as its only a guide of what you are meant to do
     
  4. I have the max set and the cooldown set but even doing this the kit says it exists but when it says "kit redeemed" I still get nothing none of the stufff that was in inventory when I set it up :(
     
  5. Any way to save notes?
     
  6. If you get no items then you only made the kit name but no items in the kit
     
  7. Create the kit, set the max usage, cooldown time, etc. Put items in inventory. Then, when done with the previous steps, type '/kit items'. Now you can redeem the kit and have it put items in inventory when you do.
     
  8. Hey...I creat a kit but some people said there is no addkit button or remove kit button. Just close and redeem. It works good for admins, but not to the players. Anyway to fix this?
     
  9. upload the file from data folder need to see what needs fixed
     
  10. On the GUI, add kit/remove kit is only for admins to make kits appear on the GUI. If your players would like to redeem a kit, all they should have to do is type '/kit' and it should pull up the GUI. They can click 'redeem' on the kit's that they'd like to redeem in order to receive their items.
    [DOUBLEPOST=1495207982][/DOUBLEPOST]
    ^ do this also, would be very helpful.
     
  11. This might have been asked already. Sorry if it has.

    Feature Request: Integrate with economics, so the Kits GUI would require players to have money to buy the kits listed. This would save on having to have a separate plugin like ServerRewards or GUIShop to sell Kits.
     
  12. I'm getting these error logs when I reload the plugins.

    (12:05:27) | Unloaded plugin Kits v3.2.7 by Reneb
    (12:05:27) | Loaded plugin Kits v3.2.7 by Reneb
    (12:05:28) | NullReferenceException: Object reference not set to an instance of an object
    (12:05:28) | NullReferenceException: Object reference not set to an instance of an object
    (12:05:28) | NullReferenceException: Object reference not set to an instance of an object
    (12:05:28) | NullReferenceException: Object reference not set to an instance of an object

    Before the update (19 May) everything was fine and every single players on server can get a kit.
    After the update, the GUI seems to appear null. When I type "/kit", screen shows nothing but a blank and cannot click anything.
    How do I solve this problem?
     
  13. I add a kit then everything is gone and not turned off.
    Imagelibrary latest version.
    When you add a GUI kit, the buttons disappear and are not turned off.

    It says in the console;

    (23:53:41) | Failed to call hook 'cmdUI_AddKit' on plugin 'Kits v3.2.7' (NullReferenceException: Object reference not set to an instance of an object)

    (23:53:41) | at Oxide.Plugins.Kits.GetKitData (UInt64 userID, System.String kitname) [0x00000] in <filename unknown>:0

    at Oxide.Plugins.Kits.CanSeeKit (.BasePlayer player, System.String kitname, Boolean fromNPC, System.String& reason) [0x00000] in <filename unknown>:0

    at Oxide.Plugins.Kits.RefreshKitPanel (.BasePlayer player, UInt64 guiId, Int32 page) [0x00000] in <filename unknown>:0

    at Oxide.Plugins.Kits.cmdUI_AddKit (.Arg arg) [0x00000] in <filename unknown>:0

    at Oxide.Plugins.Kits.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0

    at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0

    at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0

    at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0

    (23:53:41) | Calling 'cmdUI_AddKit' on 'Kits v3.2.7' took 798ms
     
  14. I'm having that problem right now.
    No matter how I reinstall a plugin, still the console shows error logs.
     
  15. I've built it a thousand times. The same problem continues.
     
  16. Both delete your kits_data file then reload the plugin
     
  17. Oh I see... Thank you! Really appreciate!
     
  18. Thanks!
     
  19. omg thanks for support
     
  20. How do i give everyone permission to use /kits
    And how do i make VIP kits?