Try reading the overview
Rust-Kits
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Total Downloads: 70,199 - First Release: Oct 21, 2014 - Last Update: Jun 7, 2018
- 4.96216/5, 185 likes
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4) set the options via: /kit option1 value1 option2 value2 etc
Kits dont set using first 3 options show up but with nothing in them and yes my inventory had all the stuff I wanted in it. and trying to use section 4 above only returns errors.. unkown command
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Any way to save notes?
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Hey...I creat a kit but some people said there is no addkit button or remove kit button. Just close and redeem. It works good for admins, but not to the players. Anyway to fix this?
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[DOUBLEPOST=1495207982][/DOUBLEPOST] -
This might have been asked already. Sorry if it has.
Feature Request: Integrate with economics, so the Kits GUI would require players to have money to buy the kits listed. This would save on having to have a separate plugin like ServerRewards or GUIShop to sell Kits. -
I'm getting these error logs when I reload the plugins.
(12:05:27) | Unloaded plugin Kits v3.2.7 by Reneb
(12:05:27) | Loaded plugin Kits v3.2.7 by Reneb
(12:05:28) | NullReferenceException: Object reference not set to an instance of an object
(12:05:28) | NullReferenceException: Object reference not set to an instance of an object
(12:05:28) | NullReferenceException: Object reference not set to an instance of an object
(12:05:28) | NullReferenceException: Object reference not set to an instance of an object
Before the update (19 May) everything was fine and every single players on server can get a kit.
After the update, the GUI seems to appear null. When I type "/kit", screen shows nothing but a blank and cannot click anything.
How do I solve this problem? -
I add a kit then everything is gone and not turned off.
Imagelibrary latest version.
When you add a GUI kit, the buttons disappear and are not turned off.
It says in the console;
(23:53:41) | Failed to call hook 'cmdUI_AddKit' on plugin 'Kits v3.2.7' (NullReferenceException: Object reference not set to an instance of an object)
(23:53:41) | at Oxide.Plugins.Kits.GetKitData (UInt64 userID, System.String kitname) [0x00000] in <filename unknown>:0
at Oxide.Plugins.Kits.CanSeeKit (.BasePlayer player, System.String kitname, Boolean fromNPC, System.String& reason) [0x00000] in <filename unknown>:0
at Oxide.Plugins.Kits.RefreshKitPanel (.BasePlayer player, UInt64 guiId, Int32 page) [0x00000] in <filename unknown>:0
at Oxide.Plugins.Kits.cmdUI_AddKit (.Arg arg) [0x00000] in <filename unknown>:0
at Oxide.Plugins.Kits.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
(23:53:41) | Calling 'cmdUI_AddKit' on 'Kits v3.2.7' took 798ms -
No matter how I reinstall a plugin, still the console shows error logs. -
I've built it a thousand times. The same problem continues.
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How do i give everyone permission to use /kits
And how do i make VIP kits?