Rust-Kits

Moved

Total Downloads: 70,199 - First Release: Oct 21, 2014 - Last Update: Jun 7, 2018

4.96216/5, 185 likes
  1. Wulf

    Wulf Community Admin

    I'm not the author of this plugin nor familiar with it, sorry.
     
  2. How do I disable the gui? If you have how do I disable it?
     
  3. Look over posts this has already been answered or look at overview videos
     
  4. is there a way to make the loadout static?? the autokit always sets itself random on the hotbar :-/
     
  5. Can u update the plugin by adding the option, you do not have to use the GUI system necessarily?
     
  6. what does it mean when it says "my kit name" is not a valid entry when trying to make a vip kit with permissions?
     
  7. Means the name of the kit
     
  8. is there a way i can re set everyones cooldown on there kits? i had a problem with my plugins and had to restart the server with a wipe and tthere cooldowns are still up need to reset them all ?
     
  9. I believe the command for doing this is /kit resetdata
    [DOUBLEPOST=1493931976][/DOUBLEPOST]Is there a console command for resetting kit data?
     
  10. why can't i add supply drops , binoculars....
     
  11. Still have the issue with NullReferenceException when trying to redeem kits or open the GUI after adding a kit to it. Let me know if you need anything more to get a better understanding of it.

    Code:
    Failed to call hook 'cmdChatKit' on plugin 'Kits v3.2.6' (NullReferenceException: Object reference not set to an instance of an object)
      at Oxide.Plugins.Kits.GetKitData (UInt64 userID, System.String kitname) [0x00000] in :0
      at Oxide.Plugins.Kits.CanRedeemKit (.BasePlayer player, System.String kitname, Boolean skipAuth) [0x00000] in :0
      at Oxide.Plugins.Kits.TryGiveKit (.BasePlayer player, System.String kitname) [0x00000] in :0
      at Oxide.Plugins.Kits.cmdChatKit (.BasePlayer player, System.String command, System.String[] args) [0x00000] in :0
      at Oxide.Plugins.Kits.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in :0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in :0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in :0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in :0 
    Also, I regenerated all the config files when installing 3.2.6
     
  12. unload plugin
    delete kits_data file
    reload plugin
    See if that fixes it
     
  13. That actually fixed my issue! Had my doubts since the file was empty :)
     
  14. [05/06/2017 00:54:21] at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
    at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0
    at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
    at System.IO.StreamWriter..ctor (System.String path, Boolean append, System.Text.Encoding encoding, Int32 bufferSize) [0x00000] in <filename unknown>:0
    at System.IO.StreamWriter..ctor (System.String path, Boolean append) [0x00000] in <filename unknown>:0
    at (wrapper remoting-invoke-with-check) System.IO.StreamWriter:.ctor (string,bool)
    at System.IO.File.AppendAllText (System.String path, System.String contents) [0x00000] in <filename unknown>:0
    at ConVar.Server.Log (System.String strFilename, System.String strMessage) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.Kits.Log (System.String fileName, System.String text) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.Kits.GiveKit (.BasePlayer player, System.String kitname) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.Kits.TryGiveKit (.BasePlayer player, System.String kitname) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.Kits.cmdConsoleKitGui (.Arg arg) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.Kits.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0


    Any thoughts?
     
  15. How do you do so the kit menu is popping up in the chat instead of the hole menu over the screen ?
     
  16. Is there a way we can reset a specific player's cooldown without affecting the others?
     
  17. I got a question for the developer.. if I wanna make a kit that only is redeemable after a certant ammount of time, not the cooldown after use... but like if I want a kit to not be redeemable at the start of wipe, but a day after.. is that something possible in this plugin? or is it some other plugin needed for that?

    another thing I would like to know if its possible and how... if I wanna make a kit that is redeemable lets say max 3 times for a user, but only once per wipe, then it needs to dissapear, how would that be possible to do?
     
    Last edited by a moderator: May 7, 2017
  18. along with this the cooldowns are not working as well
     
  19. Make sure you are using the latest version of the plugin. That error indicates an older version is still running.
     
  20. When I go to redeem the kit it says my inventory is full. I have nothing on me or in bar or in main window? 23 total items in kit. W@as created fine. 13 items works fine?