I'm not the author of this plugin nor familiar with it, sorry.
Rust-Kits
Moved
Total Downloads: 70,199 - First Release: Oct 21, 2014 - Last Update: Jun 7, 2018
- 4.96216/5, 185 likes
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Wulf Community Admin
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How do I disable the gui? If you have how do I disable it?
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is there a way to make the loadout static?? the autokit always sets itself random on the hotbar :-/
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Can u update the plugin by adding the option, you do not have to use the GUI system necessarily?
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what does it mean when it says "my kit name" is not a valid entry when trying to make a vip kit with permissions?
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is there a way i can re set everyones cooldown on there kits? i had a problem with my plugins and had to restart the server with a wipe and tthere cooldowns are still up need to reset them all ?
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[DOUBLEPOST=1493931976][/DOUBLEPOST]Is there a console command for resetting kit data? -
why can't i add supply drops , binoculars....
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Still have the issue with NullReferenceException when trying to redeem kits or open the GUI after adding a kit to it. Let me know if you need anything more to get a better understanding of it.
Code:Failed to call hook 'cmdChatKit' on plugin 'Kits v3.2.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Kits.GetKitData (UInt64 userID, System.String kitname) [0x00000] in :0 at Oxide.Plugins.Kits.CanRedeemKit (.BasePlayer player, System.String kitname, Boolean skipAuth) [0x00000] in :0 at Oxide.Plugins.Kits.TryGiveKit (.BasePlayer player, System.String kitname) [0x00000] in :0 at Oxide.Plugins.Kits.cmdChatKit (.BasePlayer player, System.String command, System.String[] args) [0x00000] in :0 at Oxide.Plugins.Kits.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in :0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in :0
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delete kits_data file
reload plugin
See if that fixes it -
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[05/06/2017 00:54:21] at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
at System.IO.StreamWriter..ctor (System.String path, Boolean append, System.Text.Encoding encoding, Int32 bufferSize) [0x00000] in <filename unknown>:0
at System.IO.StreamWriter..ctor (System.String path, Boolean append) [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.IO.StreamWriter:.ctor (string,bool)
at System.IO.File.AppendAllText (System.String path, System.String contents) [0x00000] in <filename unknown>:0
at ConVar.Server.Log (System.String strFilename, System.String strMessage) [0x00000] in <filename unknown>:0
at Oxide.Plugins.Kits.Log (System.String fileName, System.String text) [0x00000] in <filename unknown>:0
at Oxide.Plugins.Kits.GiveKit (.BasePlayer player, System.String kitname) [0x00000] in <filename unknown>:0
at Oxide.Plugins.Kits.TryGiveKit (.BasePlayer player, System.String kitname) [0x00000] in <filename unknown>:0
at Oxide.Plugins.Kits.cmdConsoleKitGui (.Arg arg) [0x00000] in <filename unknown>:0
at Oxide.Plugins.Kits.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
Any thoughts? -
How do you do so the kit menu is popping up in the chat instead of the hole menu over the screen ?
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Is there a way we can reset a specific player's cooldown without affecting the others?
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I got a question for the developer.. if I wanna make a kit that only is redeemable after a certant ammount of time, not the cooldown after use... but like if I want a kit to not be redeemable at the start of wipe, but a day after.. is that something possible in this plugin? or is it some other plugin needed for that?
another thing I would like to know if its possible and how... if I wanna make a kit that is redeemable lets say max 3 times for a user, but only once per wipe, then it needs to dissapear, how would that be possible to do?Last edited by a moderator: May 7, 2017 -
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When I go to redeem the kit it says my inventory is full. I have nothing on me or in bar or in main window? 23 total items in kit. W@as created fine. 13 items works fine?