Rust-Kits

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Total Downloads: 70,199 - First Release: Oct 21, 2014 - Last Update: Jun 7, 2018

4.96216/5, 185 likes
  1. sNT

    sNT

    How can i make so people can see ALL of the kits in /kit - Now only people with permission sees only the kits with permissions. I want everyone to see ALL of the kits. Thanks
     
  2. look in your config
     
  3. How do you make someone spawn with a kit? For new players or just after a death?
     
  4. use the autokit
    Kits | Page 254 | Oxide
     
    Last edited by a moderator: Apr 13, 2017
  5. How does a name of a kit make it be automatic? Also I want everyone to have it not just admins.
     
  6. its set in the script that way
     
  7. sNT

    sNT

    I did alredy, nothing there..
     
  8. upload it as you might be using the old one if its not there
     
  9. Is it possible if we can private chat, as it seems there is a problem with permissions when trying with autokit.
     
  10. Kits UI is no longer working.
     
  11. Wulf

    Wulf Community Admin

    No CUI will work until it is fixed in Rust.
     
  12. on the server side or client?
     
  13. Plugin Works but CUI not
    @Wulf Can Pluginauthors do something to make CUI stuff work?
     
  14. Wulf

    Wulf Community Admin

    No CUI will work until it is fixed in Rust.

    Client most likely.
     
  15. 3.1.14 download version.Kits the chat!!!
     
  16. Wulf

    Wulf Community Admin

    The current version works too, you can disable the GUI I believe.
     
  17. How do you turn kits ui off so there's a text output now?
     
  18. For some reason one of my kits isn't working after the update. Auto kit and one called "/kit admin" works fine, but "/kit starter" stop working after the update.
     
  19. make sure its called autokit make sure no spaces or caps and kit is hidden and has auth 2
     
  20. Autokit is working... it's the one kit for default group that isn't working "/kit starter".
    [DOUBLEPOST=1492122143][/DOUBLEPOST]
    Just figured out why. I had too much in my inventory, and with the HUD currently broken, I was not getting feedback of full inventory.