Rust-Kits

Moved

Total Downloads: 70,199 - First Release: Oct 21, 2014 - Last Update: Jun 7, 2018

4.96216/5, 185 likes
  1. You dont need to add or remove yourself from the default group it will auto add you back when you relog also make sure you have not added any permission to yourself as a user
     
  2. Oddly enough... If I create a Kit called "Test Kit" - and then add items to it, when I try to redeem it, it tells me the kit does not exist. Then I create a kit "Test" and add items to it. All the sudden, "Test Kit" works. Is this plugin written to only match characters until a space character - or rather not written with spaces in the names in mind? That's what it seems like. It's easy to create a kit with a space in the name, /kit add "Test Kit" will do it. If you are not supposed to be able to do that, that should produce an error message. Otherwise, I feel support for this should be added. Tested it several times, as long as I create a kit with the same word as the first word in the kit, the one with the spaces in the name works.
     
  3. I figured as much but was being cautious and trying to do whatever I can since I am new.
    [DOUBLEPOST=1491633605][/DOUBLEPOST]
    anything you see that could be the issue?
     
  4. Well you have no kits for normal users at all you need to give them a few and you really dont need all the permissions different what I have are many vip kits and use one permission for all it is easy if you keep it simple but what you can do is have either one or two different permissions add these to the kits you need then have either one or two diff groups and add just the one or two permission to the group it will make things easier for you
     
  5. spam in console

    Code:
    12:55 [Error] Failed to call hook 'cmdConsoleKitClose' on plugin 'Kits v3.2.4' (KeyNotFoundException: The given key was not present in the dictionary.)
    12:55 [Stacktrace]   at System.Collections.Generic.Dictionary`2[System.UInt64,Oxide.Plugins.Kits+PLayerGUI].get_Item (UInt64 key) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.Kits.cmdConsoleKitClose (.Arg arg) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.Kits.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0 
     
  6. There's a basic kit that would be for everyone. At first I made it the same permission for each but wasnt sure if there would be any issue for that so I just made them each different which wasnt really any bother. The only issue I am having is nothing is showing as unavailable as it should. Thanks for the time though.
     
  7. Any kit for default group should not have a permission
     
  8. Why does the kit not add a bottle of water? (only a blank is added)
     
    Last edited by a moderator: Apr 10, 2017
  9. Hi, i simply cant get Kits to work. The plugin loads fine and the GUI works fine. But i tried to create different kits but when i try to redeem them i will get nothing.
     
  10. ./kit items to have it copy whats in your inventory
     
  11. ./kit? im totally new to plugins so i dont understand what you mean with copy item

    Never mind, i figured out what you mean now :) thanks a lot
     
    Last edited by a moderator: Apr 10, 2017
  12. i am too i had the same problem haha
     
  13. I create the kit, then a through the menu that comes out in the video, and the kit does not come out, the panel is set to gray with nothing.

    Also, I like it earlier, when the plugin had no GUI.
     
  14. Hello! Does the plugin reset itself on wipe or do i have to delete the files manually?

    If it's the second... could you add this as a feature?
     
  15. you would have to delete the file " Kits_Data.json " located in Oxide/data/...

    thats the data of the single players , their uses and cooldowns.

    Further- in kits.json you got your setup kits them self.

    located in oxide/config you will find another kits.json which is used to setup, what kits you see on the GUI or you can set there specific npcs ,selling/ giving kits.

    the last one might changed now during the new gui and the feature to add kits in the gui.
     
  16. @Crushed Thanks for the answer. It would be awesome to have this automatically on wipe like with ZLevelmastered where it resets.

    @Reneb Could you add this or can't you invest time into this atm?
     
  17. How to add kit full Small Water Bottle with water??? (only added the empty bottle)
     
  18. I'm really confused on how to make a GUI for this plugin. Can someone please guide me through it? o.o
     
  19. Code:
    "NPC - GUI Kits": {
    "1235439": {
          "description": "Welcome on this server, Here is a list of free kits that you can get <color=red>only once each</color>\n\n                      <color=green>Enjoy your stay</color>",
          "kits": [
            "kit1",
            "kit2"
          ]
        },
    ...
    change 1235439 to 0 & kit1, kit2 etc to your kits & reload plugin. now /kit uses GUI
     
  20. wow ok im a moron im sorry xD Thank you ! <3