GUIShop by my understanding supports adding kits to vendors (for aesthetics) and to provide combat if set to hostile, not giving them out via an economics purchase.
Rust-Kits
Moved
Total Downloads: 70,199 - First Release: Oct 21, 2014 - Last Update: Jun 7, 2018
- 4.96216/5, 185 likes
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If I missed something then I apologize. How do I removed the 'kit redeemed' (middle of screen) function, and use the old method with this version.
Last edited by a moderator: Mar 9, 2017 -
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video is on private
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Says video is private on new demo video
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you can add a button to display the contents of the kit?
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Please help me with option /kit building XX. Put the video how to do it =)
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I updated my server with new kit plugin but the gui isnt appearing did i miss something? I dont wanna have to remake my kits
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how can I reload this plugin? oxide.reload kits?
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Wulf Community Admin
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Alright thanks!
[DOUBLEPOST=1489100277][/DOUBLEPOST]I cant seem to set an autokit for some reason? I put a stone axe and stone pickaxe in my inventory then I typed /kit add start it said it was made then I went into my .json and set it as one of the autokits
"Custom AutoKits": {
"0": "start",
"1": "",
"2": ""
I downloaded the new update for this plugin tooLast edited by a moderator: Mar 9, 2017 -
Is anyone having a problem where they make a kit, add it and try to redeem it but it doesn't get added into your inventory?
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