Rust-Kits

Moved

Total Downloads: 70,199 - First Release: Oct 21, 2014 - Last Update: Jun 7, 2018

4.96216/5, 185 likes
  1. GUIShop by my understanding supports adding kits to vendors (for aesthetics) and to provide combat if set to hostile, not giving them out via an economics purchase.
     
  2. If I missed something then I apologize. How do I removed the 'kit redeemed' (middle of screen) function, and use the old method with this version.
     
    Last edited by a moderator: Mar 9, 2017
  3. You mean instead of the announcement across the screen have the chat message?
     
  4. Absolut updated Kits with a new update entry:

    3.2.4

     
  5. video is on private
     
  6. Says video is private on new demo video
     
  7. Thanks! It is public now :)
     
  8. you can add a button to display the contents of the kit?
     
  9. Please help me with option /kit building XX. Put the video how to do it =)
     
  10. That's exactly what I mean, it seems I mistyped through tiredness! Like the old method yes.
     
  11. I updated my server with new kit plugin but the gui isnt appearing did i miss something? I dont wanna have to remake my kits ;)
     
  12. Watch the video
     
  13. how can I reload this plugin? oxide.reload kits?
     
  14. Wulf

    Wulf Community Admin

    oxide.reload Kits or reload Kits
     
  15. oxide.reload Kits (caps)
     
  16. Alright thanks!
    [DOUBLEPOST=1489100277][/DOUBLEPOST]I cant seem to set an autokit for some reason? I put a stone axe and stone pickaxe in my inventory then I typed /kit add start it said it was made then I went into my .json and set it as one of the autokits

    "Custom AutoKits": {
    "0": "start",
    "1": "",
    "2": ""

    I downloaded the new update for this plugin too
     
    Last edited by a moderator: Mar 9, 2017
  17. Is anyone having a problem where they make a kit, add it and try to redeem it but it doesn't get added into your inventory?
     
  18. Thats what happens when you only made the kit name put never put items into it
     
  19. I put stuff into my inventory and toolbar then created the kit.
     
  20. Then go to the kits.json file in your data folder open it with notepad++ and see