Rust-Kits

Moved

Total Downloads: 70,199 - First Release: Oct 21, 2014 - Last Update: Jun 7, 2018

4.96216/5, 185 likes
  1. when you made the auto kit did you give the proper perm?
     
  2. Are you really that blind that you dont see posts above you
     
  3. ^^^(I was typing this before the post was made)

    I don't know how to set a default permissions group. Can you tell me the command to set regular players to default permissions so they get the autokit?

    -michael
     
  4. Simply do the following if you would like one autokit, if you want multiple it's a more complicated process.
    1. /kit add autokit (The name has to be this, unless your making multiple autokits)
    2. /kit hide true
    3. /kit authlevel 2
    4. /kit items (Make sure to have the items you wish to have inside the auto kit in your inventory)
    5. Hit F1 and type kill to check it's functioning (Edit, type kill, not suicide.)
     
  5. vip kit only npc plugins ??
     
  6. Wow this acually works!!! Thank you Dream 5!

    One more question, when you typed "authlevel 2" that gives it to me as server owner/admin, right? If I wanted to give the kit to fresh players would it be "authlevel 0" ?

    -michael
     
  7. Its all explained on my post on page 254
     
  8. Well the authlevel stops players redeeming the kit, if it was just hidden then players would be able to type /kit autokit. As it's an automatic kit, the plugins telling the server to give this kit to players upon respawn, essentially meaning that the authlevel is coming from the server.
    [DOUBLEPOST=1488483025][/DOUBLEPOST]
    Well that's to make multiple autokits. This guy just wanted a singular autokit, no need to make the process complicated, but even then, it could be written clearer.
     
    Last edited by a moderator: Mar 2, 2017
  9. Okay I understand. So by following your above instructions all players will receive this kit, admins, mods, and randoms? Which is what I am going for.

    Thank you very much !
     
  10. No its not if you read the first one it shows how to make the normal one as you can clearly see Kits | Page 254 | Oxide
     
  11. I have all my updates done and tested and am now just waiting on the Patch...

    In terms of autokits and (I rebranded to minimize confusion) Custom AutoKits.... --- I still intend to make a video on all things kits but havent had the time...

    So here it is..

    On Player Respawn.. if you have a kit that is called "autokit" it will give this to the player.. period end of story.

    If you do not have an "autokit" it will attempt to see if you have configured any "Custom AutoKits"... If you have it will see if the player has permission to them one by one and if critieria is met it will give them the kit. It will only give (1) kit no matter what you do!

    The nice benefit to using Custom AutoKits over the traditional autokit is a few things...

    1. I added a priority listing method.. so kits configured in the Config File (kits.json in config folder) are given a "number index".
    Code:
    "Custom AutoKits": {
        "0": "ladder",
        "1": "event",
        "2": "KitName"
      },
    This index means Custom AutoKits will be attempted to be given in the order of 0 - on. So 0 is highest priority for trying.

    2. I added checks for permissions, uses, and cooldown. So this means, if you setup 5 CustomAutoKits and give players permissions to multiple it will literally try each one and give it. So maybe you give a player a VIP kit which is in Custom AutoKits... they die and get this kit.. next time they die it isnt available so they get the "lower" more common Custom AutoKit... JUST AN EXAMPLE.

    This should really add some customization to the "Respawn Kit" feel people are looking for.
     
  12. so if i grant:
    kits.autokit permission to group default (kit "autokit")
    kits.autovip permission to group vip (kit "autovip")

    how can i give autovip kit to vips? it automaticly gives autokit to all players.

    Code:
    "AutoKits": {
        "kits.autovip": "autovip",
        "kits.autokit": "autokit"  
      },
    can u check permissions in order, that is configured in config file?
     
  13. Its all explained on my post on page 254
     
  14. That will all be gone with this update. See my post just above.
     
  15. very cool stuff. i would welcome a UI or something to edit kits...
     
  16. Absolut updated Kits with a new update entry:

    3.2.3


    [DOUBLEPOST=1488496618][/DOUBLEPOST]
    LOL... YA.. I have a whole different plugin for that called CustomSets. The logic is way to robust to implement into this plugin. Sorry!
     
  17. Getting this error when clicking next page:
    (11:19:09) | Failed to call hook 'cmdConsoleKitShow' on plugin 'Kits v3.2.3' (OverflowException: Resulting timespan is too big.)

    Any solutions??
     
  18. Apologies in advance if this has been answered already, but is there a way to prevent certain kits from being redeemed for a time after a wipe?
     
  19. WTF? no work
    [DOUBLEPOST=1488533358][/DOUBLEPOST]> reload kits
    Loaded plugin Kits v3.2.3 by Reneb
    Kits v3.2.3: Failed to load config file (is the config file corrupt?) (After parsing a value an unexpected character was encountered: ". Path '['NPC - GUI Kits'].0.kits[4]', line 11, position 8.)
    Failed to initialize plugin 'Kits v3.2.3' (JsonReaderException: After parsing a value an unexpected character was encountered: ". Path '['NPC - GUI Kits'].0.kits[4]', line 11, position 8.)
    Unloaded plugin Kits v3.2.3 by Reneb
    No previous version to rollback plugin: Kits
     
  20. You messed up the config file it even tells you that upload it here so it can be checked